using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Wizard; using Wizard.Battle; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_token_draw : SkillBase { protected const string OPTION_DUPLICATION_FALSE = "false"; public const string OPTION_DUPLICATION_TRUE = "true"; private const string TOKEN_EFFECT_PATH = "cmn_token_draw_1"; private const string OPTION_OLDEST = "oldest"; private const string OPTION_EXCEPT_FUSION_CARD_ID_TRUE = "true"; private const string OPTION_EXCEPT_GAME_PLAY_CARD_ID_TRUE = "true"; protected IEnumerable _tokenIds; protected BattlePlayerBase _playerSide; protected bool _isPlayerSideBoth; protected BattlePlayerBase _selfBattlePlayer; protected int _randomCount = -1; private const string GLEAMING_GEM = "Gleaming_Gem_"; private const string RADIANT_CRYSTAL = "Radiant_Crystal_"; private const string GLEAMING_GEM_V2 = "Gleaming_Gem_v2_"; private const string RADIANT_CRYSTAL_V2 = "Radiant_Crystal_v2_"; public override bool IsTargetIndicate => false; public override bool IsAllowDestroyTarget => true; public override bool IsVisibleTarget { get; protected set; } public List TokenModifierList { get; protected set; } private List _tokenModifierIndexList { get; set; } private List _targetCardsIndexList { get; set; } public string IsOpen { get; private set; } protected bool IsOpponentHandCopy { get { if (base.ApplyingTargetFilter is SkillTargetHandFilter) { return base.ApplyBattlePlayerFilter is OpponentBattlePlayerFilter; } return false; } } public Skill_token_draw(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { TokenModifierList = new List(); _tokenModifierIndexList = new List(); _targetCardsIndexList = ((parameter.targetCards.Count() > 0) ? parameter.targetCards.Select((BattleCardBase c) => c.Index).ToList() : new List { -1 }); if (!CreateTokenInfo(parameter.targetCards)) { parameter.calledSkillResultInfo.drawCards = new List(); return NullVfxWithLoading.GetInstance(); } VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create(); bool isCopy = parameter.targetCards.Count() > 0 && !(base.ApplyBattlePlayerFilter is OpponentBattlePlayerFilter) && (base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter || base.ApplyingTargetFilter is SkillTargetHandFilter || base.ApplyingTargetFilter is SkillTargetDeckFilter || base.ApplyingTargetFilter is SkillTargetLastTargetFilter || base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter || IsTargetHandOtherSelfFilter() || IsHaveApplicableTargetFilter() || IsHaveApplicableTargetFilter()); List drawList = CreateTokenObjectAndView(_playerSide, vfxWithLoadingSequential, isCopy); CreateTokenDrawVfx(parameter, drawList, vfxWithLoadingSequential, _playerSide); if (_isPlayerSideBoth) { drawList = CreateTokenObjectAndView(base.SkillPrm.ownerCard.OpponentBattlePlayer, vfxWithLoadingSequential, isCopy); return CreateTokenDrawVfx(parameter, drawList, vfxWithLoadingSequential, base.SkillPrm.ownerCard.OpponentBattlePlayer); } return vfxWithLoadingSequential; } private List CreateTokenObjectAndView(BattlePlayerBase playerSide, VfxWithLoadingSequential vfxWithLoading, bool isCopy) { List list = new List(); for (int i = 0; i < _tokenIds.Count(); i++) { int num = _tokenIds.ElementAt(i); int id = num; CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(num); if (IsMakeFoil) { id = cardParameterFromId.FoilCardId; } int index = ((_targetCardsIndexList.Count() < _tokenIds.Count()) ? _targetCardsIndexList.First() : _targetCardsIndexList[i]); BattleCardBase battleCardBase = CreateTokenCard(playerSide, id, index, NetworkBattleDefine.NetworkCardPlaceState.Hand, !_tokenModifierIndexList.Contains(i) && isCopy); battleCardBase.SetOnDraw(draw: true); list.Add(battleCardBase); } vfxWithLoading.RegisterToLoadingVfx(base.SkillPrm.selfBattlePlayer.BattleMgr.LoadCardResources(list)); return list; } protected bool CreateTokenInfo(IEnumerable targetCards, bool isReserve = false) { _selfBattlePlayer = base.SkillPrm.selfBattlePlayer; int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.repeat_count, -1); string text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.token_draw, "_OPT_NULL_"); bool allowDuplication = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.duplication, "false") == "true"; string option = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.player_side, SkillFilterCreator.ContentKeyword.me.ToStringCustom()); IsOpen = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_open, "_OPT_NULL_"); bool flag = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.type, "_OPT_NULL_") == "oldest"; bool flag2 = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.except_fusion_card_id) == "true"; bool flag3 = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.except_game_play_card_id) == "true"; int tokenCardBaseCost = -1; if (option == SkillFilterCreator.ContentKeyword.both.ToStringCustom()) { _isPlayerSideBoth = true; _playerSide = base.SkillPrm.ownerCard.SelfBattlePlayer; } else { _playerSide = ((option == SkillFilterCreator.ContentKeyword.me.ToStringCustom()) ? base.SkillPrm.ownerCard.SelfBattlePlayer : base.SkillPrm.ownerCard.OpponentBattlePlayer); } bool flag4 = false; if ("_OPT_NULL_" != text && text.Contains("Gleaming_Gem_v2_")) { string[] array = text.Replace("Gleaming_Gem_v2_", "").Split('?', ':'); int classId = int.Parse(array[0]); _tokenIds = Data.Master.GetGleamingGemListV2Master(classId); _randomCount = base.OptionValue.ParseInt(array[1]); if (array.Length > 2) { tokenCardBaseCost = base.OptionValue.ParseInt(array[2]); } } else if ("_OPT_NULL_" != text && text.Contains("Radiant_Crystal_v2_")) { string[] array2 = text.Replace("Radiant_Crystal_v2_", "").Split('?'); int classId2 = int.Parse(array2[0]); _tokenIds = Data.Master.GetRadiantCrystalListV2Master(classId2); _randomCount = base.OptionValue.ParseInt(array2[1]); if (array2.Length > 2) { tokenCardBaseCost = base.OptionValue.ParseInt(array2[2]); } } else if ("_OPT_NULL_" != text && text.Contains("Gleaming_Gem_")) { string[] array3 = text.Replace("Gleaming_Gem_", "").Split('?'); int classId3 = int.Parse(array3[0]); _tokenIds = Data.Master.GetGleamingGemList(classId3); _randomCount = int.Parse(array3[1]); } else if ("_OPT_NULL_" != text && text.Contains("Radiant_Crystal_")) { string[] array4 = text.Replace("Radiant_Crystal_", "").Split('?'); int classId4 = int.Parse(array4[0]); _tokenIds = Data.Master.GetRadiantCrystalList(classId4); _randomCount = int.Parse(array4[1]); } else if ("_OPT_NULL_" != text && text.Contains("basic_card")) { string[] source = text.Replace(")", "").Replace("(", "").Split(':'); int classType = 0; DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); foreach (BattleCardBase targetCard in targetCards) { classType = (targetCard.IsPlayer ? dataMgr.GetPlayerClassId() : dataMgr.GetEnemyClassId()); } _tokenIds = ClassBasicCardList.GetRandomBasicCardId((CardBasePrm.ClanType)classType).AsEnumerable(); _randomCount = int.Parse(source.Last()); flag4 = true; } else if (targetCards.Count() > 0) { _tokenIds = GetTargetId(targetCards); flag4 = true; } else if ("_OPT_NULL_" != text) { _tokenIds = SkillOptionValue.ParseOptionTokenID(text); string[] source2 = text.Replace(")", "").Replace("(", "").Split('?'); _randomCount = ((source2.Count() >= 2) ? base.OptionValue.ParseInt(source2.Last()) : (-1)); flag4 = true; } if (tokenCardBaseCost != -1) { _tokenIds = _tokenIds.Where((int id) => CardMaster.GetInstanceForBattle().GetCardParameterFromId(id).Cost == tokenCardBaseCost); } if (flag2) { List second = base.SkillPrm.ownerCard.FusionIngredients.Select((BattleCardBase card) => card.CardId).ToList(); _tokenIds = _tokenIds.Except(second); } if (flag3) { List list = base.SkillPrm.ownerCard.SelfBattlePlayer.GamePlayCards.Select((BattleCardBase card) => card.BaseParameter.BaseCardId).ToList(); list.AddRange(base.SkillPrm.ownerCard.SelfBattlePlayer.GamePlayCards.Select((BattleCardBase card) => card.BaseParameter.FoilCardId).ToList()); _tokenIds = _tokenIds.Except(list); } if (_randomCount != -1) { bool isRandomDistinct = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.is_random_distinct, "null") == "true"; _tokenIds = GetRandomSelect(_tokenIds, _randomCount, allowDuplication, isRandomDistinct); flag4 = true; } if (flag && _tokenIds != null) { int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.limit_upper_count, -1); if (num2 != -1) { int count = Mathf.Min(num2, _tokenIds.Count()); _tokenIds = _tokenIds.Take(count); } } if (num != -1 && _tokenIds != null) { if (num == 0) { return false; } List collection = _tokenIds.ToList(); List list2 = _tokenIds.ToList(); for (int num3 = 1; num3 < num; num3++) { list2.AddRange(collection); } _tokenIds = list2; flag4 = true; } if (!flag4) { return false; } if (!isReserve) { List list3 = new List(); List list4 = new List(); for (int num4 = 0; num4 < _tokenIds.Count(); num4++) { int num5 = _tokenIds.ElementAt(num4); list3.Add(num5); list4.Add((_targetCardsIndexList.Count() < _tokenIds.Count()) ? _targetCardsIndexList.First() : _targetCardsIndexList[num4]); TokenDrawModifier tokenDrawModifier = _selfBattlePlayer.Class.SkillApplyInformation.GetTokenDrawModifier(num5); if (tokenDrawModifier != null) { TokenModifierList.Add(num5); _tokenModifierIndexList.AddRange(Enumerable.Range(list3.Count, tokenDrawModifier.MultiplyCount - 1)); list3.AddRange(Enumerable.Repeat(num5, tokenDrawModifier.MultiplyCount - 1)); list4.AddRange(Enumerable.Repeat(-1, tokenDrawModifier.MultiplyCount - 1)); } } if (list3.Count > 0) { _tokenIds = list3; _targetCardsIndexList = list4; } } if (_tokenIds.Count() == 0) { return false; } return true; } protected virtual VfxWithLoading CreateTokenDrawVfx(CallParameter parameter, List drawList, VfxWithLoadingSequential vfxWithLoading, BattlePlayerBase playerSide, bool isReservation = false) { ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); VfxWith> vfxWith = playerSide.DrawCards(drawList, parameter.skillProcessor, !isReservation, isMulligan: false, isToken: true, isSkillDraw: true, this, isReservation, parameter.calledSkillResultInfo, base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.turn_token_draw_skill_id, -1)); drawList = vfxWith.Value.ToList(); parallelVfxPlayer.Register(vfxWith.Vfx); if (parameter.targetCards.Count() == 0) { AddLastTarget(parameter, drawList); } parameter.calledSkillResultInfo.drawCards = BattlePlayerBase.ConvertToSkillInfoCollection(drawList); if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) && !string.IsNullOrEmpty(base.SkillPrm.buildInfo._effectPath)) { vfxWithLoading.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards)); } VfxWithLoading vfxWithLoading2 = CreateTokenSpawnVfx(this, drawList.First()); IsVisibleTarget = IsVisibleDrawSkillTarget(_selfBattlePlayer, parameter); if (IsVisibleTarget && IsOpen == "false" && !drawList.First().IsPlayer) { IsVisibleTarget = false; } if (IsOpponentHandCopy || IsOpen == "true") { IsVisibleTarget = true; } vfxWithLoading.RegisterToMainVfx(new DrawTokenVfx(drawList, vfxWithLoading2.MainVfx, playerSide, IsVisibleTarget)); vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading2.LoadingVfx); vfxWithLoading.RegisterToMainVfx(InstantVfx.Create(delegate { base.SkillPrm.selfBattlePlayer.UpdateHandCardsPlayability(); })); List list = drawList.Where((BattleCardBase s) => s.IsInHand).ToList(); for (int num = 0; num < list.Count(); num++) { base.SkillPrm.ownerCard.SkillApplyInformation.AddSkillDrewCard(list.ElementAt(num)); BattleLogManager.GetInstance().UpdateFusionedCardSkillDrewCard(base.SkillPrm.ownerCard); } if (IsBattleLog) { BattleLogManager.GetInstance().AddLogSkillDrawToken(list, this, IsVisibleTarget); BattleLogManager.GetInstance().AddLogSkillDrawToken(drawList.Where((BattleCardBase s) => !s.IsInHand).ToList(), this, IsVisibleTarget, isOverDraw: true); } if (_randomCount > 0) { for (int num2 = 0; num2 < drawList.Count; num2++) { base.SkillPrm.ownerCard.SkillApplyInformation.AddRandomSelectedCard(drawList[num2]); } } return vfxWithLoading; } protected virtual BattleCardBase CreateTokenCard(BattlePlayerBase player, int id, int index, NetworkBattleDefine.NetworkCardPlaceState toState, bool isCopy = false) { return player.CreateNextIndexCard(id); } public virtual bool IsInvisibleTarget() { if (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsHaveApplicableTargetFilter()) { return IsTargetHandOtherSelfFilter(); } return true; } public virtual bool IsVisibleDrawSkillTarget(BattlePlayerBase selfBattlePlayer, CallParameter parameter) { if (!selfBattlePlayer.IsPlayer && !GameMgr.GetIns().IsAdminWatch) { if (parameter.targetCards.Count() > 0) { if (!(base.ApplyingTargetFilter is SkillTargetHandOtherSelfFilter) && !(base.ApplyingTargetFilter is SkillTargetHandFilter) && !(base.ApplyingTargetFilter is SkillTargetDeckFilter) && !(base.ApplyingTargetFilter is SkillTargetChosenCardsFilter) && !(base.ApplyingTargetFilter is SkillTargetDiscardThisTurnCardListFilter) && !IsTargetHandOtherSelfFilter()) { return !IsHaveApplicableTargetFilter(); } return false; } return true; } return true; } protected bool IsTargetHandOtherSelfFilter() { for (int i = 0; i < base.ApplyAndFilter.Count; i++) { if (base.ApplyAndFilter[i].TargetFilter is SkillTargetHandOtherSelfFilter) { return true; } } return false; } private IEnumerable GetTargetId(IEnumerable targetCards) { return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId); } private IEnumerable GetRandomSelect(IEnumerable ids, int randomCount, bool allowDuplication, bool isRandomDistinct) { List list = ids.ToList(); List list2 = new List(); int num = (allowDuplication ? randomCount : Math.Min(randomCount, list.Count)); if (isRandomDistinct) { list = list.Where((int num3) => !base.SkillPrm.ownerCard.SkillApplyInformation.RandomSelectedCardList.Any((BattleCardBase c) => c.BaseParameter.BaseCardId == num3)).ToList(); if (list.Count() == 0) { return list; } } for (int num2 = 0; num2 < num; num2++) { if (list.Count <= 0) { continue; } int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2); int id = list[index]; if (!allowDuplication) { list = list.Where((int c) => c != id).ToList(); } list2.Add(id); } return list2; } public static VfxWithLoading CreateTokenSpawnVfx(SkillBase skill, BattleCardBase firstToken) { if (BattleManagerBase.GetIns().IsRecovery) { return NullVfxWithLoading.GetInstance(); } float animationTime = 0f; Color color = firstToken.Clan switch { CardBasePrm.ClanType.MIN => Global.EFFECT_COLOR_ELF, CardBasePrm.ClanType.ROYAL => Global.EFFECT_COLOR_ROYAL, CardBasePrm.ClanType.WITCH => Global.EFFECT_COLOR_WITCH_1, CardBasePrm.ClanType.DRAGON => Global.EFFECT_COLOR_DRAGON, CardBasePrm.ClanType.NECRO => Global.EFFECT_COLOR_NECROMANCER, CardBasePrm.ClanType.VAMPIRE => Global.EFFECT_COLOR_VANPIRE, CardBasePrm.ClanType.BISHOP => Global.EFFECT_COLOR_BISHOP, CardBasePrm.ClanType.NEMESIS => Global.EFFECT_COLOR_NEMESIS, _ => Color.clear, }; string text = "cmn_token_draw_1"; DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo; if (specialBattleSettingInfo != null && specialBattleSettingInfo.TokenDrawOverrideEffectPair.ContainsKey(firstToken.CardId)) { text = specialBattleSettingInfo.TokenDrawOverrideEffectPair[firstToken.CardId]; if (text.Contains(":")) { string[] array = text.Split(':'); text = array[0]; animationTime = float.Parse(array[1]); } color = Color.clear; } Func func = () => firstToken.BattleCardView.GameObject.transform.position; return skill.CreateSkillEffectFromPath(text, "se_" + text, skill.SkillPrm.resourceMgr, EffectMgr.EngineType.SHURIKEN, EffectMgr.MoveType.DIRECT, func, func, animationTime, color); } public override void AddIndividualIdSkillBuffLog(Skill_attach_skill attachSkill, BattleCardBase target) { BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(base.SkillPrm.selfBattlePlayer, base.SkillPrm.opponentBattlePlayer); SkillCollectionBase.SetupOptionValue(base.OptionValue, playerInfoPair, base.SkillPrm.ownerCard, this); int num = SkillOptionValue.ParseOptionTokenID(base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.token_draw, "_OPT_NULL_")).FirstOrDefault(); BuffInfo buffInfo = new BuffInfo(num, num, this); buffInfo.IsReserveTokenDrawSkill = true; target.AddBuffInfo(buffInfo); attachSkill.OnIndividualIdSkillStop = (Action)Delegate.Combine(attachSkill.OnIndividualIdSkillStop, (Action)delegate { target.RemoveBuffInfo(buffInfo); if (target.IsClass) { UpdateClassBuffIfActive(target); } }); } }