using System; using System.Collections.Generic; using UnityEngine; public class NguiObjs : MonoBehaviour { [SerializeField] public List objs; [SerializeField] public UISprite[] sprites; [SerializeField] public UITexture[] textures; [SerializeField] public UILabel[] labels; [SerializeField] public UIButton[] buttons; [SerializeField] public BoxCollider[] Boxs; [SerializeField] public UIToggle[] toggles; [SerializeField] public UIPanel[] panels; [SerializeField] public UIProgressBar[] progressBars; [SerializeField] public TweenPosition tweenPosition; [SerializeField] public TweenScale tweenScale; [SerializeField] public TweenAlpha tweenAlpha; [NonSerialized] public bool flag; }