using System.Linq; using Wizard.Battle.View.Vfx; public class NetworkSkill_lose : Skill_lose { public NetworkSkill_lose(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { VfxWithLoading result = base.Start(parameter); base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnUpdateSkillEffect(parameter.targetCards.ToList()); if (_ability == SkillFilterCreator.ContentKeyword.guard.ToString()) { base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnShowSkillEffect(base.SkillPrm.ownerCard, parameter.targetCards.ToList()); return result; } base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnLoseSkill(base.SkillPrm.ownerCard, parameter.targetCards.ToList()); return result; } }