public class DepthBlurAndBloom { public enum DofFocalType { Transform, Position, Point } public enum DofBlur { Horizon, Mixed, Disc, BallBlur } public enum DofQuality { OnlyBackground = 1, BackgroundAndForeground = 5 } public enum DofTransformTarget { Character0, Character1, Character2, Character3, Character4, Character5, Character6, Character7, Character8, Character9, Character10, Character11, Character12, Character13, Character14, Character15, Character16, Character17, Character18 } }