using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Phase; public class RecoveryNetworkAfterSubmitMulliganPhase : RecoveryNetworkBeforeSubmitMulliganPhase { public RecoveryNetworkAfterSubmitMulliganPhase(NetworkBattleManagerBase networkBattleMgr, NetworkBattleSender networkBattleSender) : base(networkBattleMgr, networkBattleSender) { } public override VfxBase Setup() { base.Setup(); return NullVfx.GetInstance(); } public override VfxBase Teardown() { base.Teardown(); return NullVfx.GetInstance(); } }