using Wizard.Battle.View; using Wizard.Battle.View.Vfx; public class RepeatSkillEffectVfx : SequentialVfxPlayer { private const float WAIT_REPEAT_TIME = 1f; public RepeatSkillEffectVfx(IBattleCardView cardView, string repeatTiming, bool isSelf) { if (cardView != null && !(cardView.GameObject == null) && repeatTiming == "when_destroy") { Register(new LoadAndPlayEffectVfx("btl_unique_twilightqueen_2", "se_btl_unique_twilightqueen_2", cardView.Transform, 0f)); Register(WaitVfx.Create(1f)); BattleManagerBase.GetIns().OperateMgr.CallOnShowRepeatSkillEffect(isSelf); } } }