namespace SVSim.Database.Models; /// /// One row per direction of a friendship. Approving an apply creates two rows /// (A → B and B → A). from a played-together row /// can be self-joined against this table to detect an existing friendship. /// public class ViewerFriend { public long OwnerViewerId { get; set; } public long FriendViewerId { get; set; } public DateTime CreatedAt { get; set; } }