using Microsoft.EntityFrameworkCore; namespace SVSim.Database.Models; [Owned] public class ViewerClassData { public int Level { get; set; } public int Exp { get; set; } /// /// Per-class "use random leader skin from owned pool" preference. Defaults to false. /// No client-side setter exists today (only per-deck random-leader-skin endpoints exist); /// persisted now so when/if a class-level toggle is discovered, the write target exists. /// public bool IsRandomLeaderSkin { get; set; } #region Navigation Properties public ClassEntry Class { get; set; } = new ClassEntry(); public Viewer Viewer { get; set; } = new Viewer(); public LeaderSkinEntry LeaderSkin { get; set; } = new LeaderSkinEntry(); #endregion }