namespace SVSim.Database.Models.Config; /// /// Global "freeplay" toggle. When , every viewer is treated (in logic, /// never in the DB) as owning all cards ( each), all cosmetics, and /// of Crystal/Rupee/Red-Ether. See /// docs/superpowers/specs/2026-05-29-freeplay-mode-design.md. /// [ConfigSection("Freeplay")] public class FreeplayConfig { public bool Enabled { get; set; } = false; public ulong CurrencyAmount { get; set; } = 99999; public int CardCopies { get; set; } = 3; public static FreeplayConfig ShippedDefaults() => new(); }