using System.Collections.Generic; using System.Linq; using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_no_duplication_random_array : SkillBase { protected Dictionary> _selectedIndex = new Dictionary>(); public override bool IsAllowDestroyTarget => true; public Skill_no_duplication_random_array(SkillParameter skillPrm, string option) : base(skillPrm, option) { } public override VfxWithLoading Start(CallParameter parameter) { int num = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.random_range, -1); int num2 = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.sum, -1); bool flag = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.show_battle_log) == "true"; SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); foreach (BattleCardBase targetCard in parameter.targetCards) { if (!_selectedIndex.ContainsKey(targetCard)) { _selectedIndex[targetCard] = new List(); } int[] array = ((targetCard.SkillApplyInformation.SkillRandomArray == null) ? new int[num] : targetCard.SkillApplyInformation.SkillRandomArray); for (int i = 0; i < num2; i++) { List list = new List(); for (int j = 0; j < num; j++) { if (array[j] == 0 && !_selectedIndex[targetCard].Contains(j)) { list.Add(j); } } if (list.Count() == 0) { break; } int randomCount = GetRandomCount(list.Count); _selectedIndex[targetCard].Add(list[randomCount]); array[list[randomCount]]++; } sequentialVfxPlayer.Register(targetCard.SkillApplyInformation.GiveSkillRandomArray(array)); SetOnLoseEvent(targetCard, null, null); if (IsBattleLog && flag) { BattleLogManager.GetInstance().AddLogSkillRandomArray(parameter.targetCards.ToList(), array, this); } } return VfxWithLoading.Create(sequentialVfxPlayer); } public override VfxWithLoading Stop(SkillProcessor skillProcessor) { _selectedIndex.Clear(); return base.Stop(skillProcessor); } private int GetRandomCount(int range) { return base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(range); } public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container) { targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card) { _selectedIndex.Remove(card); return NullVfx.GetInstance(); }; } }