using Wizard.Battle.Card; using Wizard.Battle.Resource; namespace Wizard.Battle.Operation; public class SimulateSkillCreator : SkillCreator { public SimulateSkillCreator(BattleCardBase ownerCard, BattlePlayerBase selfBattlePlayer, BattlePlayerBase opponentBattlePlayer, IBattleResourceMgr battleResourceMgr) : base(ownerCard, selfBattlePlayer, opponentBattlePlayer, battleResourceMgr) { } protected override ISkillSelectFilter CreateRandomSelectFilter(string count) { return new SimulateRandomSelectFilter((IVirtualBattleCard)_ownerCard, count); } protected override ISkillSelectFilter CreateIdNoDuplicationRandomSelectFilter(string count) { return new SimulateIdNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count); } protected override ISkillSelectFilter CreateCostNoDuplicationRandomSelectFilter(string count) { return new SimulateCostNoDuplicationRandomSelectFilter((IVirtualBattleCard)_ownerCard, count); } }