using Wizard.Battle.UI; using Wizard.Battle.View.Vfx; public class Skill_pp_fixeduse : SkillBase { public int _fixedUsePP; public override bool IsTargetIndicate => false; public bool IsMutationOnCost => base.SkillPrm.ownerCard.Cost > _fixedUsePP; public bool IsAccelerateOrCrystallize { get { if (OnWhenAccelerate == 0) { return OnWhenCrystallize != 0; } return true; } } public bool IsMutationFixedUseCost { get { if (base.SkillPrm.ownerCard.Cost > _fixedUsePP && base.SkillPrm.ownerCard.SelfBattlePlayer.Pp >= _fixedUsePP) { return base.SkillPrm.ownerCard.Cost > base.SkillPrm.ownerCard.SelfBattlePlayer.Pp; } return false; } } public Skill_pp_fixeduse(SkillParameter skillPrm, string option) : base(skillPrm, option) { string s = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.fixeduse); _fixedUsePP = int.Parse(s); } public override VfxWithLoading Start(CallParameter parameter) { if (IsBattleLog) { BattleCardBase ownerCard = base.SkillPrm.ownerCard; if (IsEnhance()) { BattleLogManager.GetInstance().UpdateSkillTiming(ownerCard, LogType.Play, LogType.Enhance); } } return NullVfxWithLoading.GetInstance(); } }