using System.Collections.Generic; using LitJson; using UnityEngine; using Wizard; using Wizard.Lottery; public class RoomMatchResultReporter : IBattleResultReporter { private readonly GameObject m_reportEndAgentObj; private readonly RoomMatchReportEndAgent m_reportEndAgent; public bool IsEnd => m_reportEndAgent.IsEnd; public int ClassExp => GetClassExp(); public List UserAchievement => GetUserAchievementList(); public List UserMission => GetUserMissionList(); public List MissionRewards => Data.RoomMatchFinish.data._missionRewards; public List VictoryRewards => null; public bool IsDataExist => Data.RoomMatchFinish.data != null; public MyPageHomeDialogData HomeDialogData => null; public LotteryApplyData LotteryData => Data.RoomMatchFinish.data.AchievedInfo._lotteryData; public RoomMatchResultReporter() { m_reportEndAgentObj = new GameObject(); m_reportEndAgent = m_reportEndAgentObj.AddComponent(); } public void Report(bool isWin) { m_reportEndAgent.Finished(); } public JsonData GetFinishResponseData() { return Data.RoomMatchFinish.data._responseData; } public List GetUserAchievementList() { return Data.RoomMatchFinish.data.achieved_achievement_list; } public List GetUserMissionList() { return Data.RoomMatchFinish.data.achieved_mission_list; } public void Destroy() { Object.Destroy(m_reportEndAgentObj); } public int GetClassExp() { return 0; } }