using System.Collections; using System.Collections.Generic; using UnityEngine; public class llField : BackGroundBase { public override int FieldId => 1002; protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_1002_root").gameObject; _fieldObjDictionary.Add("horn", _fieldModel.transform.Find("md_bf_1002_01_horn").gameObject); m_FieldAnimatorDictionary.Add("horn", _fieldObjDictionary["horn"].GetComponent()); _fieldParticles = _fieldModel.transform.Find("Particles" + FieldId).gameObject; _fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1002, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1002_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["opening"].Play(); _battleCamera.Camera.transform.localPosition = new Vector3(2100f, -1500f, -1800f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-20f, -30f, 54f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(2100f, -1500f, -1800f), new Vector3(1300f, -1000f, 90f), new Vector3(90f, 120f, -160f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-46f, -109f, 105f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; m_FieldAnimatorDictionary["horn"].SetTrigger("Rotate"); _fieldParticleSystemDictionary["gimic_1"].Play(); GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); yield return new WaitForSeconds(3f); _gimicCntDictionary[obj.tag] = 0; } } protected override IEnumerator RunFieldShake() { _fieldParticleSystemDictionary["shake"].Play(); yield return new WaitForSeconds(0f); } }