using System.Collections.Generic; namespace Wizard; public static class AIFunctionResultHashCalculator { private static readonly ulong[] PLAYPTN_HASH_FACTORS = new ulong[11] { 251uL, 311uL, 379uL, 283uL, 113uL, 523uL, 269uL, 463uL, 911uL, 661uL, 541uL }; public static ulong GetHash(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation, ulong argumentHash) { return 0 + owner.GetHash() + field.GetHash() + CalcPlayPtnHash(playPtn) + argumentHash; } private static ulong CalcPlayPtnHash(List playPtn) { ulong num = 0uL; if (playPtn == null || playPtn.Count <= 0) { return num; } int num2 = PLAYPTN_HASH_FACTORS.Length; for (int i = 0; i < playPtn.Count; i++) { num += PLAYPTN_HASH_FACTORS[playPtn[i] % num2]; } return num; } }