using System.Collections.Generic; namespace Wizard; public class AIBuffEvo : AIScriptArgumentExpressions { public AIBuffEvo(string text) : base(text) { } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); if (!tagOwner.IsEvolution) { AIAutoEvolutionSimulationUtility.AutoEvolveSingle(tagOwner, field, situation); } } }