using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Player.ClassCharacter; public interface IClassCharacter { GameObject GameObject { get; } bool IsWaiting { get; } bool IsRecovery { get; } VfxBase CreateLoadResouceVfx(); void PlayMotion(ClassCharaPrm.MotionType motionType); void ResetMotion(); void ChangeFace(ClassCharaPrm.FaceType faceType); void SetAnimationEnable(bool enable); bool IsAnimationEnable(); VfxBase CreateLoadVoiceResource(string voiceId); VfxBase PlayVoice(string voiceId, bool forcePlay = false); VfxBase PlaySkinEvolveSe(string skinId, string suffix); VfxBase ShowVoiceMessage(string text); VfxBase HideVoiceMessage(); VfxBase SetWaiting(bool flag); VfxBase SetRecovery(bool flag); VfxBase ResetStatusInfo(); VfxBase UpdateEnviromentMessage(); ClassCharaPrm.MotionType GetMotion(); bool IsNoEvolveShift(); bool IsOpponentReverse(); }