using System; using System.Collections.Generic; using UnityEngine; public class AreaSelectEffectControlBase : MonoBehaviour { [NonSerialized] public Dictionary _backGroundEffects = new Dictionary(); [NonSerialized] public readonly int BASE_EFFECT_INDEX = -1; protected bool IsSetupEnd { get; private set; } public virtual void SetupEnd() { IsSetupEnd = true; } public virtual void OnChangeSelectChapter(AreaSelectBG areaSelectBG, StorySectionData sectionData, int? sectionClassId, StoryChapterData chapterData, bool isFirstClear) { } public virtual void SetActiveBGEffect(bool effect) { } }