using Wizard.Battle.View; using Wizard.Battle.View.Vfx; public class RepeatSkillEffectVfx : SequentialVfxPlayer { public RepeatSkillEffectVfx(BattleManagerBase mgr, IBattleCardView cardView, string repeatTiming, bool isSelf) { if (cardView != null && !(cardView.GameObject == null) && repeatTiming == "when_destroy") { Register(VfxWithLoadingSequential.Create()); Register(WaitVfx.Create(1f)); mgr.OperateMgr.CallOnShowRepeatSkillEffect(isSelf); } } }