using System; using Cute; using UnityEngine; namespace Wizard; public class SpringPanelWithUpdate : SpringPanel { public Action onUpdate; public static SpringPanelWithUpdate Begin(GameObject go, Vector3 pos, float strength, Action onUpdate) { SpringPanelWithUpdate springPanelWithUpdate = go.GetComponent(); if (springPanelWithUpdate == null) { springPanelWithUpdate = go.AddComponent(); } springPanelWithUpdate.target = pos; springPanelWithUpdate.strength = strength; springPanelWithUpdate.onFinished = null; springPanelWithUpdate.onUpdate = onUpdate; springPanelWithUpdate.enabled = true; return springPanelWithUpdate; } protected override void AdvanceTowardsPosition() { base.AdvanceTowardsPosition(); onUpdate.Call(); } }