using LitJson; namespace Wizard; public class LeaderSkinUpdateTask : BaseTask { public class LeaderSkinUpdateTaskParam : BaseParam { public int class_id; public int leader_skin_id; public bool is_random_leader_skin; public int[] leader_skin_id_list; } private LeaderSkinUpdateTaskParam _param; public LeaderSkinUpdateTask() { base.type = ApiType.Type.LeaderSkinUpdate; _param = null; } public void SetParameter(int class_id, int leader_skin_id) { _param = new LeaderSkinUpdateTaskParam(); _param.class_id = class_id; _param.leader_skin_id = leader_skin_id; _param.is_random_leader_skin = false; base.Params = _param; } public void SetRandomParameter(int class_id, int[] leader_skin_id_list) { _param = new LeaderSkinUpdateTaskParam(); _param.class_id = class_id; _param.leader_skin_id_list = leader_skin_id_list; _param.is_random_leader_skin = true; base.Params = _param; } protected override int Parse() { int num = base.Parse(); if (num != 1) { return num; } DataMgr dataMgr = GameMgr.GetIns().GetDataMgr(); ClassCharaPrm classPrm = dataMgr.GetClassPrm(_param.class_id); JsonData jsonData = base.ResponseData["data"]; bool flag = jsonData["is_random_leader_skin"].ToBoolean(); int num2 = 0; num2 = ((!flag) ? _param.leader_skin_id : jsonData["leader_skin_id"].ToInt()); classPrm.SetLeaderRandomSkinIdList(jsonData["leader_skin_id_list"]); classPrm.IsRandomLeaderSkin = flag; ClassCharacterMasterData charaPrmBySkinId = dataMgr.GetCharaPrmBySkinId(num2); dataMgr.GetClassPrm(_param.class_id).SetCurrentCharaId(charaPrmBySkinId.chara_id); return num; } }