using UnityEngine; using Wizard.Dialog.Setting; namespace Wizard.Dialog.DataLink; public class PasswordSetting : MonoBehaviour { [SerializeField] public UIInputWizard _firstInput; [SerializeField] public UIInputWizard _secondInput; [SerializeField] public UIButton _privacyPolicyButton; [SerializeField] public ItemToggle _acceptToggle; public void ResetInputValue() { _firstInput.value = string.Empty; _secondInput.value = string.Empty; } }