using System.Text.Json; using Microsoft.EntityFrameworkCore; using SVSim.Database; using SVSim.Database.Enums; using SVSim.Database.Models; using SVSim.Database.Repositories.Globals; using SVSim.Database.Repositories.Viewer; using SVSim.Database.Services; using SVSim.Database.Services.Inventory; using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick; using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick; namespace SVSim.EmulatedEntrypoint.Services; public class ArenaTwoPickService : IArenaTwoPickService { private readonly IArenaTwoPickRunRepository _runs; private readonly IArenaTwoPickRewardRepository _rewards; private readonly IArenaTwoPickCardPoolService _pool; private readonly IGameConfigService _config; private readonly IViewerRepository _viewers; private readonly IInventoryService _inv; private readonly IRandom _rng; private readonly SVSimDbContext _db; public ArenaTwoPickService( IArenaTwoPickRunRepository runs, IArenaTwoPickRewardRepository rewards, IArenaTwoPickCardPoolService pool, IGameConfigService config, IViewerRepository viewers, IInventoryService inv, IRandom rng, SVSimDbContext db) { _runs = runs; _rewards = rewards; _pool = pool; _config = config; _viewers = viewers; _inv = inv; _rng = rng; _db = db; } public async Task GetTopAsync(long viewerId) { var run = await _runs.GetByViewerIdAsync(viewerId); if (run is null) return new TopResponseDto { EntryInfo = null }; var dto = new TopResponseDto { EntryInfo = ProjectEntryInfo(run, viewerId), BattleResults = ProjectBattleResults(run), }; if (run.ClassId != 0) { dto.ClassInfo = ProjectClassInfo(run); dto.DeckInfo = ProjectDeckInfo(run); if (run.WinCount > 0 || run.LossCount > 0) dto.LeaderSkinId = run.LeaderSkinId; } return dto; } public async Task EntryAsync(long viewerId, int consumeItemType) { if (await _runs.GetByViewerIdAsync(viewerId) is not null) throw new ArenaTwoPickException("arena_two_pick_already_in_progress"); var aCfg = _config.Get(); // Open inventory tx for currency/item debit. await using var tx = await _inv.BeginAsync(viewerId); // Dispatch on the client's chosen payment method (ArenaData.eARENA_PAY). RewardEntryDto? feeEntry = consumeItemType switch { 1 => await DebitCrystalsAsync(tx, aCfg.CrystalCost), 3 => await DebitTicketAsync(tx, aCfg.TicketItemId, aCfg.TicketCost), 4 => await DebitRupiesAsync(tx, aCfg.RupyCost), 5 => null, // Free entry — no fee. _ => throw new ArenaTwoPickException("invalid_consume_item_type"), }; var maxWins = await ResolveMaxBattleCountAsync(); var candidates = SampleCandidateClasses(aCfg.AllowedClassIds, _rng); var run = new ViewerArenaTwoPickRun { ViewerId = viewerId, EntryId = 0, RewardScheduleId = aCfg.RewardScheduleId, ChallengeId = aCfg.ChallengeId, MaxBattleCount = maxWins, ClassId = 0, LeaderSkinId = 0, CandidateClassIdsJson = JsonSerializer.Serialize(candidates), SelectTurn = 0, IsSelectCompleted = false, SelectedCardIdsJson = "[]", PendingPickSetsJson = "[]", NextCandidateId = 1, ResultListJson = "[]", WinCount = 0, LossCount = 0, IsRetire = false, }; await _runs.UpsertAsync(run); // Save to get auto-generated Id before CommitAsync. await _db.SaveChangesAsync(); run.EntryId = run.Id; await _runs.UpsertAsync(run); // CommitAsync saves all pending changes (including run update) and commits the db tx. await tx.CommitAsync(); var rewardList = feeEntry is null ? new List() : new List { feeEntry }; return new EntryResponseDto { EntryInfo = ProjectEntryInfo(run, viewerId), RewardList = rewardList, CandidateClassIds = candidates, BattleResults = new BattleResultsDto { WinCount = 0, ResultList = new List() }, }; } private async Task DebitTicketAsync(IInventoryTransaction tx, int ticketItemId, int ticketCost) { if (tx.IsFreeplay) { var ticket = tx.Viewer.Items.FirstOrDefault(i => i.Item.Id == ticketItemId); return new RewardEntryDto { RewardType = (int)UserGoodsType.Item, RewardId = ticketItemId, RewardNum = ticket?.Count ?? 0, }; } var debitResult = await tx.TryDebitAsync(UserGoodsType.Item, ticketItemId, ticketCost); if (!debitResult.Success) throw new ArenaTwoPickException("insufficient_ticket"); return new RewardEntryDto { RewardType = (int)UserGoodsType.Item, RewardId = ticketItemId, RewardNum = (int)debitResult.PostStateTotal, }; } private async Task DebitCrystalsAsync(IInventoryTransaction tx, int cost) { var result = await tx.TrySpendAsync(SpendCurrency.Crystal, cost); if (!result.Success) throw new ArenaTwoPickException("insufficient_crystal"); return new RewardEntryDto { RewardType = (int)UserGoodsType.Crystal, RewardId = 0, RewardNum = (int)result.PostStateTotal, }; } private async Task DebitRupiesAsync(IInventoryTransaction tx, int cost) { var result = await tx.TrySpendAsync(SpendCurrency.Rupee, cost); if (!result.Success) throw new ArenaTwoPickException("insufficient_rupy"); return new RewardEntryDto { RewardType = (int)UserGoodsType.Rupy, RewardId = 0, RewardNum = (int)result.PostStateTotal, }; } private async Task ResolveMaxBattleCountAsync() { var rawMaxWins = await _rewards.GetMaxWinCountAsync(); if (rawMaxWins == 0) { Console.Error.WriteLine("[ArenaTwoPickService] ArenaTwoPickRewards catalog empty; defaulting MaxBattleCount=5. Run SVSim.Bootstrap to seed."); return 5; } return rawMaxWins; } private static List SampleCandidateClasses(List allowed, IRandom rng) { if (allowed.Count < 3) throw new InvalidOperationException("ArenaTwoPickConfig.AllowedClassIds needs ≥3 entries"); var shuffled = allowed.OrderBy(_ => rng.Next(int.MaxValue)).ToList(); return shuffled.Take(3).ToList(); } private async Task LoadViewerForGrantsAsync(long viewerId) { return await _db.Viewers .Include(v => v.Currency) .Include(v => v.Items).ThenInclude(i => i.Item) .Include(v => v.Cards) .Include(v => v.Sleeves) .Include(v => v.Emblems) .Include(v => v.Degrees) .Include(v => v.LeaderSkins) .Include(v => v.MyPageBackgrounds) .Include(v => v.Classes).ThenInclude(c => c.Class) .AsSplitQuery() .FirstAsync(v => v.Id == viewerId); } public async Task ChooseClassAsync(long viewerId, int classId) { var run = await _runs.GetByViewerIdAsync(viewerId) ?? throw new ArenaTwoPickException("arena_two_pick_no_active_run"); if (run.ClassId != 0) throw new ArenaTwoPickException("arena_two_pick_invalid_state"); var candidates = JsonSerializer.Deserialize>(run.CandidateClassIdsJson) ?? new(); if (!candidates.Contains(classId)) throw new ArenaTwoPickException("arena_two_pick_class_not_offered"); run.ClassId = classId; run.LeaderSkinId = ResolveClassDefaultLeaderSkin(classId); var pairs = _pool.GeneratePickSetsForTurn(classId, turn: 1, startingPairId: run.NextCandidateId, _rng); run.NextCandidateId += pairs.Count; run.SelectTurn = 1; run.PendingPickSetsJson = JsonSerializer.Serialize(pairs); await _runs.UpsertAsync(run); return new ClassChooseResponseDto { ClassInfo = ProjectClassInfo(run), DeckInfo = ProjectDeckInfo(run), CandidateCardList = pairs.Select(p => new CandidatePairDto { Id = p.Id, Turn = p.Turn, SetNum = p.SetNum, CardId1 = p.CardId1, CardId2 = p.CardId2, IsSelected = p.IsSelected ? 1 : 0, }).ToList(), }; } // Placeholder: class default skin = class id. Matches the capture's "leader_skin_id":"1" when class_id=1. private static long ResolveClassDefaultLeaderSkin(int classId) => classId; public async Task ChooseCardAsync(long viewerId, long selectedId) { var run = await _runs.GetByViewerIdAsync(viewerId) ?? throw new ArenaTwoPickException("arena_two_pick_no_active_run"); if (run.ClassId == 0 || run.IsSelectCompleted) throw new ArenaTwoPickException("arena_two_pick_invalid_state"); var pending = JsonSerializer.Deserialize>(run.PendingPickSetsJson) ?? new(); var pick = pending.FirstOrDefault(p => p.Id == selectedId) ?? throw new ArenaTwoPickException("arena_two_pick_invalid_selection"); var selectedCards = JsonSerializer.Deserialize>(run.SelectedCardIdsJson) ?? new(); selectedCards.Add(pick.CardId1); selectedCards.Add(pick.CardId2); run.SelectedCardIdsJson = JsonSerializer.Serialize(selectedCards); List? nextPairs = null; if (run.SelectTurn < 15) { run.SelectTurn += 1; nextPairs = _pool.GeneratePickSetsForTurn(run.ClassId, run.SelectTurn, run.NextCandidateId, _rng); run.NextCandidateId += nextPairs.Count; run.PendingPickSetsJson = JsonSerializer.Serialize(nextPairs); } else { run.IsSelectCompleted = true; run.PendingPickSetsJson = "[]"; } await _runs.UpsertAsync(run); return new CardChooseResponseDto { DeckInfo = ProjectDeckInfo(run), CandidateCardList = nextPairs?.Select(p => new CandidatePairDto { Id = p.Id, Turn = p.Turn, SetNum = p.SetNum, CardId1 = p.CardId1, CardId2 = p.CardId2, IsSelected = p.IsSelected ? 1 : 0, }).ToList(), }; } public Task RetireAsync(long viewerId) => GrantRunRewardsAndDeleteAsync(viewerId, requireComplete: false); public Task FinishAsync(long viewerId) => GrantRunRewardsAndDeleteAsync(viewerId, requireComplete: true); private async Task GrantRunRewardsAndDeleteAsync(long viewerId, bool requireComplete) { var run = await _runs.GetByViewerIdAsync(viewerId) ?? throw new ArenaTwoPickException("arena_two_pick_no_active_run"); // Classic SV Take Two: run ends after MaxBattles total games played, regardless of the // win/loss split. No separate loss cap (Worlds Beyond's 2-loss rule does not apply here). // MaxBattles is derived from MAX(reward.WinCount), which is 5 for the live TK2 catalog. var maxBattles = await ResolveMaxBattleCountAsync(); int battlesPlayed = run.WinCount + run.LossCount; bool runOver = battlesPlayed >= maxBattles; if (requireComplete && !runOver) throw new ArenaTwoPickException("arena_two_pick_run_not_complete"); var rewardRows = await _rewards.GetRewardsByWinCountAsync(run.WinCount); // Pre-load item_type for any Item-typed reward so we can populate it on the // per-grant delta entries. Currencies don't need a lookup (item_type stays 0). var itemRewardIds = rewardRows .Where(r => r.RewardType == UserGoodsType.Item) .Select(r => (int)r.RewardId) .Distinct() .ToList(); var itemTypeById = itemRewardIds.Count == 0 ? new Dictionary() : await _db.Items.Where(i => itemRewardIds.Contains(i.Id)) .ToDictionaryAsync(i => i.Id, i => i.Type); var deltas = new List(); // Open inventory tx for grants. await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.ArenaTwoPickFinish); // Group by RewardGroup, weighted-pick one row per group (Weight==0 excluded). foreach (var group in rewardRows.GroupBy(r => r.RewardGroup)) { var pickable = group.Where(r => r.Weight > 0).ToList(); if (pickable.Count == 0) continue; var pick = WeightedPick(pickable, _rng); // Skip when the rolled outcome is "nothing" (RewardNum == 0). if (pick.RewardNum <= 0) continue; await tx.GrantAsync(pick.RewardType, pick.RewardId, pick.RewardNum); deltas.Add(new TwoPickRewardReceivedDto { RewardType = (int)pick.RewardType, RewardDetailId = pick.RewardId, RewardCount = pick.RewardNum, ItemType = itemTypeById.TryGetValue((int)pick.RewardId, out var t) ? t : 0, IsUsable = true, }); } var result = await tx.CommitAsync(); var postStates = result.RewardList .Select(g => new RewardEntryDto { RewardType = (int)g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum }) .ToList(); await _runs.DeleteAsync(viewerId); return new FinishResponseDto { Rewards = deltas, RewardList = postStates }; } private static SVSim.Database.Models.ArenaTwoPickReward WeightedPick( List rows, IRandom rng) { long total = rows.Sum(r => (long)r.Weight); long roll = rng.Next((int)Math.Min(total, int.MaxValue)); long cum = 0; foreach (var r in rows) { cum += r.Weight; if (roll < cum) return r; } return rows[^1]; } public async Task RecordBattleResultAsync(long viewerId, bool isWin) { var run = await _runs.GetByViewerIdAsync(viewerId) ?? throw new ArenaTwoPickException("arena_two_pick_no_active_run"); var aCfg = _config.Get(); var results = JsonSerializer.Deserialize>(run.ResultListJson) ?? new(); results.Add(isWin); run.ResultListJson = JsonSerializer.Serialize(results); if (isWin) run.WinCount += 1; else run.LossCount += 1; await _runs.UpsertAsync(run); var viewer = await LoadViewerForGrantsAsync(viewerId); int before = (int)(viewer.Currency?.SpotPoints ?? 0); int newClassXp = GrantClassXp(viewer, run.ClassId, aCfg.ClassXpPerBattle); int classLevel = ResolveClassLevel(viewer, run.ClassId); viewer.Currency!.SpotPoints += (ulong)aCfg.SpotPointsPerBattle; int after = (int)viewer.Currency.SpotPoints; await _db.SaveChangesAsync(); return new BattleFinishResultDto { BattleResult = isWin ? 1 : 0, GetClassExperience = aCfg.ClassXpPerBattle, ClassExperience = newClassXp, ClassLevel = classLevel, BeforeSpotPoint = before, AddSpotPoint = aCfg.SpotPointsPerBattle, AfterSpotPoint = after, }; } private static int GrantClassXp(SVSim.Database.Models.Viewer viewer, int classId, int xp) { var row = viewer.Classes.FirstOrDefault(c => c.Class.Id == classId); if (row is null) return 0; row.Exp += xp; return row.Exp; } private static int ResolveClassLevel(SVSim.Database.Models.Viewer viewer, int classId) { var row = viewer.Classes.FirstOrDefault(c => c.Class.Id == classId); return row is null ? 1 : row.Level; } // --- projection helpers (kept internal so test subclasses could exercise if needed) --- internal static EntryInfoDto ProjectEntryInfo(ViewerArenaTwoPickRun run, long viewerId) => new() { Id = run.EntryId, ViewerId = viewerId, RewardScheduleId = run.RewardScheduleId, ChallengeId = run.ChallengeId, MaxBattleCount = run.MaxBattleCount, LeaderSkinId = run.LeaderSkinId, IsRetire = run.IsRetire ? 1 : 0, }; internal static BattleResultsDto ProjectBattleResults(ViewerArenaTwoPickRun run) { var bools = JsonSerializer.Deserialize>(run.ResultListJson) ?? new(); return new() { ResultList = bools.Select(b => b ? 1 : 0).ToList(), WinCount = run.WinCount, }; } internal static ClassInfoDto ProjectClassInfo(ViewerArenaTwoPickRun run) { var ids = JsonSerializer.Deserialize>(run.CandidateClassIdsJson) ?? new(); return new() { ClassId1 = ids.ElementAtOrDefault(0), ClassId2 = ids.ElementAtOrDefault(1), ClassId3 = ids.ElementAtOrDefault(2), SelectedClassId = run.ClassId, }; } internal static DeckInfoDto ProjectDeckInfo(ViewerArenaTwoPickRun run) { var cards = JsonSerializer.Deserialize>(run.SelectedCardIdsJson) ?? new(); return new() { TwoPickEntryId = run.EntryId, ClassId = run.ClassId, IsSelectCompleted = run.IsSelectCompleted, SelectedCardIds = cards, SelectTurn = run.SelectTurn == 0 ? 1 : run.SelectTurn, }; } }