using System.Text.Json;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Viewer;
using SVSim.EmulatedEntrypoint.Infrastructure;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Admin;
using SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Admin;
namespace SVSim.EmulatedEntrypoint.Controllers;
///
/// Util endpoints for bootstrapping the dev environment. Anonymous-allowed today — security
/// audit pending (don't expose these to the public internet).
///
public class AdminController : SVSimController
{
private readonly IViewerRepository _viewerRepository;
private readonly SVSimDbContext _dbContext;
public AdminController(IViewerRepository viewerRepository, SVSimDbContext dbContext)
{
_viewerRepository = viewerRepository;
_dbContext = dbContext;
}
///
/// Upsert a viewer from external data (typically captured from the live game via the
/// SVSimLoader dump). Matches existing viewers by SteamId; creates a new one if missing.
/// Only essential fields are imported today — extend as needed.
///
[AllowAnonymous]
[HttpPost("import_viewer")]
public async Task> ImportViewer(ImportViewerRequest request)
{
if (request.SteamId == 0)
{
return BadRequest("steam_id is required");
}
// SocialAccountConnection is [Owned]-by-Viewer — can't query the owned table directly;
// look up the Viewer with a matching owned connection instead.
var existing = await _dbContext.Viewers
.AsNoTracking()
.FirstOrDefaultAsync(v => v.SocialAccountConnections.Any(sac =>
sac.AccountType == SocialAccountType.Steam && sac.AccountId == request.SteamId));
long viewerId;
bool wasCreated;
if (existing is null)
{
var created = await _viewerRepository.RegisterViewer(
request.DisplayName ?? "Imported Viewer",
SocialAccountType.Steam,
request.SteamId);
viewerId = created.Id;
wasCreated = true;
}
else
{
viewerId = existing.Id;
wasCreated = false;
}
// Reload with all the nav properties we need to mutate. RegisterViewer SaveChanges'd
// already, so we re-fetch with full graph and apply the updates. AsSplitQuery to avoid
// the cartesian-explosion across all the many-to-many cosmetic collections.
var viewer = await _dbContext.Viewers
.AsSplitQuery()
.Include(v => v.Info).ThenInclude(i => i.SelectedEmblem)
.Include(v => v.Info).ThenInclude(i => i.SelectedDegree)
.Include(v => v.Currency)
.Include(v => v.MissionData)
.Include(v => v.Classes).ThenInclude(c => c.Class)
.Include(v => v.Sleeves)
.Include(v => v.Emblems)
.Include(v => v.Degrees)
.Include(v => v.LeaderSkins)
.Include(v => v.MyPageBackgrounds)
.FirstAsync(v => v.Id == viewerId);
if (request.DisplayName is not null) viewer.DisplayName = request.DisplayName;
if (request.CountryCode is not null) viewer.Info.CountryCode = request.CountryCode;
if (request.TutorialState.HasValue) viewer.MissionData.TutorialState = request.TutorialState.Value;
if (request.Currency is not null)
{
if (request.Currency.Crystals.HasValue) viewer.Currency.Crystals = request.Currency.Crystals.Value;
if (request.Currency.Rupees.HasValue) viewer.Currency.Rupees = request.Currency.Rupees.Value;
if (request.Currency.RedEther.HasValue) viewer.Currency.RedEther = request.Currency.RedEther.Value;
}
if (request.SelectedEmblemId.HasValue)
{
var emblem = await _dbContext.Emblems.FindAsync(request.SelectedEmblemId.Value);
if (emblem is not null) viewer.Info.SelectedEmblem = emblem;
}
if (request.SelectedDegreeId.HasValue)
{
var degree = await _dbContext.Degrees.FindAsync(request.SelectedDegreeId.Value);
if (degree is not null) viewer.Info.SelectedDegree = degree;
}
await ReplaceOwned(viewer.Sleeves, request.OwnedSleeveIds, _dbContext.Sleeves);
await ReplaceOwned(viewer.Emblems, request.OwnedEmblemIds, _dbContext.Emblems);
await ReplaceOwned(viewer.Degrees, request.OwnedDegreeIds, _dbContext.Degrees);
await ReplaceOwned(viewer.LeaderSkins, request.OwnedLeaderSkinIds, _dbContext.LeaderSkins);
await ReplaceOwned(viewer.MyPageBackgrounds, request.OwnedMyPageBackgroundIds, _dbContext.MyPageBackgrounds);
if (request.Classes is not null)
{
foreach (var importClass in request.Classes)
{
var existingClass = viewer.Classes.FirstOrDefault(c => c.Class.Id == importClass.ClassId);
if (existingClass is not null)
{
existingClass.Level = importClass.Level;
existingClass.Exp = importClass.Exp;
}
}
}
// Clone the 8 starter decks into the viewer when freshly created — workaround for a
// client-side NRE in the deck-edit menu (DeckListUI.IsVisibleCreateNewButton at
// decompile Wizard/DeckListUI.cs:316 unconditionally reads `_deckGroup.DeckFormat`, but
// _deckGroup is null when GetCustomDeckGroup() finds no matching CustomDeck group in
// DeckGroupDataBase — which is exactly what happens for a fresh viewer). Prod players
// acquire decks via tutorial; we shortcut by seeding the 8 defaults at import time.
// See docs/audits/deck-edit-empty-decklist-nre-2026-05-23.md for the full background.
if (wasCreated)
{
await CloneDefaultDecksToViewerAsync(viewer);
}
await _dbContext.SaveChangesAsync();
return new ImportViewerResponse
{
ViewerId = viewer.Id,
ShortUdid = viewer.ShortUdid,
WasCreated = wasCreated
};
}
///
/// Replaces the owned-collection with the master rows matching the supplied ids.
/// Null `ids` is a no-op (preserve existing). Empty list clears the collection.
///
private async Task ReplaceOwned(List owned, List? ids, DbSet table)
where TEntity : class
{
if (ids is null) return;
owned.Clear();
if (ids.Count == 0) return;
var rows = await table.Where(e => ids.Contains(EF.Property(e, "Id"))).ToListAsync();
owned.AddRange(rows);
}
///
/// Default sleeve id used for cloned starter decks. Matches prod's wire shape — every
/// default_deck_list entry on /deck/info has sleeve_id: 3000011.
///
private const long DefaultSleeveId = 3000011L;
///
/// Formats we clone the starter decks into. Each format the player can open the deck-edit
/// menu for needs at least one CustomDeck group in Data.DeckGroupDataBase, otherwise
/// the client NREs on _deckGroup.DeckFormat in DeckListUI.IsVisibleCreateNewButton.
/// Rotation / Unlimited / MyRotation are the always-active base formats; PreRotation /
/// Crossover / Avatar are seasonal and gated by UI state — leave them empty for now (see
/// docs/audits/deck-edit-empty-decklist-nre-2026-05-23.md follow-ups).
///
private static readonly Format[] SeededDeckFormats = { Format.Rotation, Format.Unlimited, Format.MyRotation };
///
/// Materialize the 8 default decks into the viewer's deck collection, once per seeded format.
/// The tracked instance gets new ShadowverseDeckEntry rows added to
/// its Decks navigation; EF picks them up on the caller's SaveChangesAsync.
///
private async Task CloneDefaultDecksToViewerAsync(Viewer viewer)
{
var defaultDecks = await _dbContext.DefaultDecks.AsNoTracking().OrderBy(d => d.Id).ToListAsync();
if (defaultDecks.Count == 0) return;
// Resolve nav-property entities once. Classes need LeaderSkins included for the
// DefaultLeaderSkin nav lookup. Cards are fetched in one bulk query keyed by id.
var classes = await _dbContext.Classes.Include(c => c.LeaderSkins).ToDictionaryAsync(c => c.Id);
var defaultSleeve = await _dbContext.Sleeves.FindAsync((int)DefaultSleeveId);
var allCardIds = defaultDecks
.SelectMany(d => JsonSerializer.Deserialize>(d.CardIdArray, JsonbReadOptions.Instance) ?? new List())
.Distinct()
.ToList();
var cards = await _dbContext.Cards.Where(c => allCardIds.Contains(c.Id)).ToDictionaryAsync(c => c.Id);
// Seeded MyRotation placeholder decks need a real rotation_id, otherwise the client's
// DeckData.GetMyRotationClassName NREs on `info.LastPackText` when the user clicks one
// (info is null because Data.MyRotationAllInfo.Get(null) returns null). Pick the highest
// rotation id available — it includes the most recent pack and therefore covers every
// class (including class_id=8 Nemesis, which requires last_pack >= 10007).
var latestMyRotationId = (await _dbContext.MyRotationSettings.AsNoTracking()
.Select(s => (int?)s.Id)
.OrderByDescending(id => id)
.FirstOrDefaultAsync())?.ToString();
foreach (var format in SeededDeckFormats)
{
int slot = 1;
foreach (var d in defaultDecks)
{
if (!classes.TryGetValue(d.ClassId, out var classEntry)) continue;
var leaderSkin = classEntry.DefaultLeaderSkin ?? classEntry.LeaderSkins.FirstOrDefault();
if (leaderSkin is null || defaultSleeve is null) continue;
var cardIdArray = JsonSerializer.Deserialize>(d.CardIdArray, JsonbReadOptions.Instance) ?? new List();
var deckCards = cardIdArray
.GroupBy(id => id)
.Where(g => cards.ContainsKey(g.Key))
.Select(g => new DeckCard { Card = cards[g.Key], Count = g.Count() })
.ToList();
viewer.Decks.Add(new ShadowverseDeckEntry
{
Name = d.DeckName,
Number = slot++,
Format = format,
Class = classEntry,
Sleeve = defaultSleeve,
LeaderSkin = leaderSkin,
RandomLeaderSkin = false,
Cards = deckCards,
MyRotationId = format == Format.MyRotation ? latestMyRotationId : null,
});
}
}
}
}