using System; using System.Collections; using UnityEngine; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.Recovery; public interface IRecoveryManager { DataMgr.BattleType BattleType { get; } bool? DidPlayerGoFirst { get; } int RandomSeed { get; } bool HasMulliganInfo { get; } int BackGroundId { get; } string BgmId { get; } long RecordTime { get; } int IdxChangeSeed { get; } event Action OnStartRecovery; event Action OnEndDataRecovery; event Action OnEndRecovery; void Setup(); VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func startCoroutine); VfxBase UpdateRecovery(); void RecoveryBeforeMulligan(); VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy); string RecoveryPopSkillTargetCardName(); }