using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine; using Wizard.Battle.Resource; using Wizard.Battle.View.Vfx; public class StartPickMultiCardVfx : SequentialVfxPlayer { private readonly IBattleResourceMgr _resourceMgr; public StartPickMultiCardVfx(SkillBaseSummon.SummonedCardsList summonedCardsList, IBattleResourceMgr resourceMgr, bool isPlayer = true, bool isToken = false, bool isIgnoreVoice = false, bool isRandomVoice = false, bool isGetoff = false, bool isEvoVoice = false, float voiceWaitTime = -1f, List cardInfoList = null, bool isSeSysSummonLandingDuplicateCheck = false) { _resourceMgr = resourceMgr; Register(InstantVfx.Create(delegate { foreach (BattleCardBase summonedCards in summonedCardsList) { summonedCards.BattleCardView.Collider.center = new Vector3(0f, 0f, -0.1f); } })); Register(CreateSummonCardHandToInPlayVfx(summonedCardsList, isPlayer, isToken, isIgnoreVoice, isRandomVoice, cardInfoList, isSeSysSummonLandingDuplicateCheck, isGetoff, isEvoVoice, voiceWaitTime)); } private VfxBase CreateSummonCardHandToInPlayVfx(SkillBaseSummon.SummonedCardsList summonedCardsList, bool isPlayer, bool isToken, bool isIgnoreVoice, bool isRandomVoice, List cardInfoList, bool isSeSysSummonLandingDuplicateCheck, bool isGetoff = false, bool isEvoVoice = false, float voiceWaitTime = -1f) { SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create(); ReadOnlyCollection summonedCardEffectPairList = summonedCardsList.summonedCardEffectPairList; ReadOnlyCollection overflowCardEffectPairList = summonedCardsList.overflowCardEffectPairList; sequentialVfxPlayer.Register(new SummonCardPreperationVfx(summonedCardsList.summonedCards, summonedCardsList.overflowCards)); ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(); SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair = summonedCardEffectPairList.FirstOrDefault(); int num = (isRandomVoice ? new System.Random().Next(summonedCardsList.summonedCards.Count()) : (-1)); for (int i = 0; i < summonedCardEffectPairList.Count; i++) { SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair2 = summonedCardEffectPairList[i]; bool playVoice = !isIgnoreVoice && isToken && cardEffectPair2 == cardEffectPair; if (!isIgnoreVoice && num != -1 && num == i) { playVoice = true; } else if (num != -1) { playVoice = false; } if (isGetoff) { DestroyVfx.FileNamePair fileNamePair = new DestroyVfx.FileNamePair("stt_act_getoff_1"); LoadAndPlayEffectVfx summonEffect = new LoadAndPlayEffectVfx(fileNamePair.ObjectFileName, fileNamePair.SeFileName, cardEffectPair2.card.BattleCardView.Transform, 0f); parallelVfxPlayer.Register(new SummonUnitVfx(cardEffectPair2.card, isToken, playVoice, _resourceMgr, summonEffect, isEvoVoice)); } else { parallelVfxPlayer.Register(new SummonUnitVfx(cardEffectPair2.card, isToken, playVoice, _resourceMgr, cardEffectPair2.summonEffect, isEvoVoice, voiceWaitTime, isSeSysSummonLandingDuplicateCheck)); } } for (int j = 0; j < overflowCardEffectPairList.Count; j++) { SkillBaseSummon.SummonedCardsList.CardEffectPair cardEffectPair3 = overflowCardEffectPairList[j]; parallelVfxPlayer.Register(new SummonUnitOverflowVfx(cardEffectPair3.card, j, isToken, _resourceMgr, cardEffectPair3.summonEffect)); } for (int k = 0; k < summonedCardsList.summonedCards.Count(); k++) { BattleCardBase battleCardBase = summonedCardsList.summonedCards.ElementAt(k); if (cardInfoList != null) { if (battleCardBase.HasStackWhiteRitualAndOtherIconSkill()) { parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardStackIcon(battleCardBase, battleCardBase.Skills)); } else { parallelVfxPlayer.Register(battleCardBase.BattleCardView.BattleCardIconAnimations.UpdateSkillIconInReplay(cardInfoList[k].InplaySkillEffectList, cardInfoList[k].InductionNumber, isInitialize: true)); } } else if (battleCardBase.HasStackWhiteRitualAndOtherIconSkill()) { parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardStackIcon(battleCardBase, battleCardBase.Skills)); } else { parallelVfxPlayer.Register(battleCardBase.BattleCardView.InitializeBattleCardIcon(battleCardBase, battleCardBase.Skills)); } } sequentialVfxPlayer.Register(parallelVfxPlayer); return sequentialVfxPlayer; } }