using System; using Cute; public class BattleStopChecker : NetworkBattleIntervalCheckerBase { private const int JUDGE_RESULT_RETRY_TIMER = 95; public event Action OnBattleStop; public override void StopChecker() { base.StopChecker(); } protected override void IntervalCheck() { base.IntervalCheck(); if (NetworkUtility.GetTimeSpanSecond(base.startTick) >= 95) { this.OnBattleStop.Call(); StartChecker(); } } }