using NUnit.Framework; using SVSim.BattleNode.Sessions; namespace SVSim.UnitTests.BattleNode.Sessions; [TestFixture] public class InMemoryBattleSessionStoreTests { private InMemoryBattleSessionStore _store = null!; [SetUp] public void Setup() => _store = new InMemoryBattleSessionStore(); [Test] public void RegisterThenGet_ReturnsRegisteredBattle() { var battle = new PendingBattle("bid-1", 906243102); _store.RegisterPending(battle); Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle)); } [Test] public void Get_UnknownBattleId_ReturnsNull() { Assert.That(_store.TryGetPending("nope"), Is.Null); } [Test] public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent() { _store.RegisterPending(new PendingBattle("bid", 1)); Assert.That(_store.RemovePending("bid"), Is.True); Assert.That(_store.RemovePending("bid"), Is.False); } [Test] public void Register_DuplicateBattleId_OverwritesPrior() { _store.RegisterPending(new PendingBattle("bid", 1)); _store.RegisterPending(new PendingBattle("bid", 2)); Assert.That(_store.TryGetPending("bid")!.ViewerId, Is.EqualTo(2)); } }