using System.Net; using System.Text; using System.Text.Json; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using SVSim.Database; using SVSim.Database.Models; using SVSim.Database.Repositories.Viewer; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Controllers; public class PuzzleControllerTests { private const string BaseRequestJson = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""; [Test] public async Task Info_returns_25_groups_with_puzzles() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var response = await client.PostAsync("/basic_puzzle/info", new StringContent(BaseRequestJson, Encoding.UTF8, "application/json")); var body = await response.Content.ReadAsStringAsync(); Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body); using var doc = JsonDocument.Parse(body); // Controllers return the inner data payload; the wrapping {data_headers, data} envelope // is added by ShadowverseTranslationMiddleware which the test factory bypasses, so the // root element here IS the array (see PracticeControllerTests for the same pattern). var data = doc.RootElement; Assert.That(data.ValueKind, Is.EqualTo(JsonValueKind.Array)); Assert.That(data.GetArrayLength(), Is.EqualTo(25)); var g301 = data.EnumerateArray().Single(g => g.GetProperty("puzzle_master_id").GetString() == "301"); Assert.That(g301.GetProperty("is_all_cleared").GetBoolean(), Is.False); Assert.That(g301.GetProperty("puzzle_data").GetArrayLength(), Is.EqualTo(3)); // String-on-wire assertion: puzzle_master_id ships as a JSON string, not number. Assert.That(g301.GetProperty("puzzle_master_id").ValueKind, Is.EqualTo(JsonValueKind.String)); } [Test] public async Task Info_reflects_per_viewer_clears() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); // Resolve the repo from a scope, not factory.Services directly (scoped service constraint). using (var scope = factory.Services.CreateScope()) { var clearRepo = scope.ServiceProvider.GetRequiredService(); await clearRepo.UpsertClearAsync(viewerId, 37, 0); } using var client = factory.CreateAuthenticatedClient(viewerId); var body = await (await client.PostAsync("/basic_puzzle/info", new StringContent(BaseRequestJson, Encoding.UTF8, "application/json"))) .Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var g301 = doc.RootElement.EnumerateArray() .Single(g => g.GetProperty("puzzle_master_id").GetString() == "301"); var p37 = g301.GetProperty("puzzle_data").EnumerateArray() .Single(p => p.GetProperty("puzzle_id").GetString() == "37"); Assert.That(p37.GetProperty("is_cleared").GetBoolean(), Is.True); Assert.That(g301.GetProperty("is_mission_target").GetBoolean(), Is.True, "Round 1 mission still incomplete (1/3) so group 301 is still a mission target"); } [Test] public async Task OpenPuzzleDialog_returns_one_group() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_master_id":301}"""; var body = await (await client.PostAsync("/basic_puzzle/open_puzzle_dialog", new StringContent(req, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var root = doc.RootElement; Assert.That(root.GetProperty("puzzle_quest").GetArrayLength(), Is.EqualTo(3)); Assert.That(root.GetProperty("puzzle_quest_chara_id").GetString(), Is.EqualTo("3704")); Assert.That(root.GetProperty("is_display_badge").GetBoolean(), Is.False); Assert.That(root.GetProperty("is_display_puzzle_new").GetBoolean(), Is.False); } [Test] public async Task OpenPuzzleDialog_unknown_group_returns_empty_payload() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_master_id":99999}"""; var resp = await client.PostAsync("/basic_puzzle/open_puzzle_dialog", new StringContent(req, Encoding.UTF8, "application/json")); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK)); var root = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()).RootElement; Assert.That(root.GetProperty("puzzle_quest").GetArrayLength(), Is.EqualTo(0)); } [Test] public async Task Start_returns_empty_array() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_id":1}"""; var body = await (await client.PostAsync("/basic_puzzle/start", new StringContent(req, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); Assert.That(doc.RootElement.ValueKind, Is.EqualTo(JsonValueKind.Array)); Assert.That(doc.RootElement.GetArrayLength(), Is.EqualTo(0)); } [Test] public async Task Mission_returns_19_entries_ordered_and_progress_tracked() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); // Clear 2 of 3 puzzles in group 301 (the Round-1 mission target). using (var scope = factory.Services.CreateScope()) { var clearRepo = scope.ServiceProvider.GetRequiredService(); await clearRepo.UpsertClearAsync(viewerId, 37, 0); await clearRepo.UpsertClearAsync(viewerId, 38, 0); } using var client = factory.CreateAuthenticatedClient(viewerId); var body = await (await client.PostAsync("/basic_puzzle/mission", new StringContent(BaseRequestJson, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var data = doc.RootElement; Assert.That(data.GetArrayLength(), Is.EqualTo(19)); var round1 = data.EnumerateArray() .Single(m => m.GetProperty("mission_name").GetString() == "Clear all Round 1 puzzles"); Assert.That(round1.GetProperty("total_count").GetString(), Is.EqualTo("2")); Assert.That(round1.GetProperty("require_number").GetString(), Is.EqualTo("3")); Assert.That(round1.GetProperty("is_achieved").GetBoolean(), Is.False); var special = data.EnumerateArray() .Single(m => m.GetProperty("mission_name").GetString() == "Clear all Special Round puzzles"); Assert.That(special.GetProperty("total_count").GetString(), Is.EqualTo("0"), "Special-Round missions always surface as 0 in Phase 1"); } [Test] public async Task Finish_loss_is_stateless_and_returns_loss_shape() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_id":37,"retry_count":0,"is_win":false}"""; var body = await (await client.PostAsync("/basic_puzzle/finish", new StringContent(req, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var data = doc.RootElement; // Loss-specific: win_count is the NUMBER 0, not the string "1". Assert.That(data.GetProperty("win_count").ValueKind, Is.EqualTo(JsonValueKind.Number)); Assert.That(data.GetProperty("win_count").GetInt32(), Is.EqualTo(0)); Assert.That(data.GetProperty("achieved_info").GetProperty("mission_start_data").GetArrayLength(), Is.EqualTo(0)); Assert.That(data.GetProperty("reward_list").GetArrayLength(), Is.EqualTo(0)); // No DB writes. using var scope = factory.Services.CreateScope(); var ctx = scope.ServiceProvider.GetRequiredService(); Assert.That(await ctx.ViewerPuzzleClears.CountAsync(), Is.EqualTo(0)); } [Test] public async Task Finish_win_persists_clear_and_returns_win_shape() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_id":37,"retry_count":0,"is_win":true}"""; var body = await (await client.PostAsync("/basic_puzzle/finish", new StringContent(req, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var data = doc.RootElement; // Win-specific: win_count is the STRING "1". Assert.That(data.GetProperty("win_count").ValueKind, Is.EqualTo(JsonValueKind.String)); Assert.That(data.GetProperty("win_count").GetString(), Is.EqualTo("1")); // 1/3 in group 301 → no mission completion yet. Assert.That(data.GetProperty("achieved_info").GetProperty("achieved_mission_list").GetArrayLength(), Is.EqualTo(0)); Assert.That(data.GetProperty("reward_list").GetArrayLength(), Is.EqualTo(0)); // mission_start_data still contains the un-achieved Round-1 mission. var starts = data.GetProperty("achieved_info").GetProperty("mission_start_data"); Assert.That(starts.EnumerateArray().Any(e => e.GetProperty("mission_name").GetString() == "Clear all Round 1 puzzles"), Is.True); // Clear was persisted. using var scope = factory.Services.CreateScope(); var ctx = scope.ServiceProvider.GetRequiredService(); Assert.That(await ctx.ViewerPuzzleClears.AnyAsync(c => c.ViewerId == viewerId && c.PuzzleId == 37), Is.True); } [Test] public async Task Finish_completes_mission_grants_reward_and_toggles_mission_target() { using var factory = new SVSimTestFactory(); await factory.SeedGlobalsAsync(); long viewerId = await factory.SeedViewerAsync(); // The Round-1 mission rewards LeaderSkin 3704. SeedGlobalsAsync's leaderskins.csv may // already include this id; insert defensively (skip if exists) so the test is // independent of seed data shape. using (var setup = factory.Services.CreateScope()) { var ctx = setup.ServiceProvider.GetRequiredService(); if (!await ctx.LeaderSkins.AnyAsync(s => s.Id == 3704)) { ctx.LeaderSkins.Add(new LeaderSkinEntry { Id = 3704, Name = "Round1Reward" }); await ctx.SaveChangesAsync(); } var clearRepo = setup.ServiceProvider.GetRequiredService(); await clearRepo.UpsertClearAsync(viewerId, 37, 0); await clearRepo.UpsertClearAsync(viewerId, 38, 0); } using var client = factory.CreateAuthenticatedClient(viewerId); var req = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":"","puzzle_id":39,"retry_count":0,"is_win":true}"""; var body = await (await client.PostAsync("/basic_puzzle/finish", new StringContent(req, Encoding.UTF8, "application/json"))).Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); var data = doc.RootElement; var ai = data.GetProperty("achieved_info"); // Achievement banner emitted. Assert.That(ai.GetProperty("achieved_mission_list").GetArrayLength(), Is.EqualTo(1)); Assert.That(ai.GetProperty("achieved_mission_list")[0].GetProperty("achieved_message").GetString(), Is.EqualTo("Cleared all Round 1 puzzles")); // mission_reward_* prefixed shape (NOT reward_detail_id/number). var mrl = ai.GetProperty("achieved_mission_reward_list"); Assert.That(mrl.GetArrayLength(), Is.EqualTo(1)); Assert.That(mrl[0].GetProperty("mission_reward_type").GetString(), Is.EqualTo("10")); Assert.That(mrl[0].GetProperty("mission_reward_detail_id").GetString(), Is.EqualTo("3704")); // Top-level reward_list mirrors as TreasureReward shape (reward_id / reward_num). var rl = data.GetProperty("reward_list"); Assert.That(rl.GetArrayLength(), Is.EqualTo(1)); Assert.That(rl[0].GetProperty("reward_id").GetString(), Is.EqualTo("3704")); Assert.That(rl[0].GetProperty("reward_num").GetString(), Is.EqualTo("1")); // Viewer collection updated — owns the leader skin now. using var verify = factory.Services.CreateScope(); var verifyCtx = verify.ServiceProvider.GetRequiredService(); var viewer = await verifyCtx.Viewers.Include(v => v.LeaderSkins).FirstAsync(v => v.Id == viewerId); Assert.That(viewer.LeaderSkins.Any(s => s.Id == 3704), Is.True); // mission_start_data no longer contains the achieved Round-1 mission. var starts = ai.GetProperty("mission_start_data"); Assert.That(starts.EnumerateArray().Any(e => e.GetProperty("mission_name").GetString() == "Clear all Round 1 puzzles"), Is.False); // puzzle_list entry for group 301 has is_mission_target=false now. var g301 = data.GetProperty("puzzle_list").EnumerateArray() .Single(g => g.GetProperty("puzzle_master_id").GetString() == "301"); Assert.That(g301.GetProperty("is_all_cleared").GetBoolean(), Is.True); Assert.That(g301.GetProperty("is_mission_target").GetBoolean(), Is.False); } }