using SVSim.Database.Common;
namespace SVSim.Database.Models;
///
/// One row per AI bot opponent the rank-battle AI-fallback path can pick. Populated
/// from seeds/bot-roster.json by SVSim.Bootstrap.BotRosterImporter.
///
/// The Id (= AiId) MUST match a row in the client's baked-in master CSV
/// data_dumps/client-assets/rm_ai_setting.csv; if it doesn't, the client's
/// RankMatchAISettingList.GetSettingData(aiId) throws
/// InvalidOperationException at battle-start.
///
/// Cosmetic ids (sleeve / emblem / degree / field) MUST resolve in
/// SBattleLoad.LoadOpponentAssets; placeholder 1s left the client hanging on
/// "Waiting for opponent". Prod-verified values were captured from live prod traffic.
///
public class BotRosterEntry : BaseEntity
{
/// Client AI catalog id (rm_ai_setting.csv enemy_ai_id). Also the PK.
public int AiId { get => Id; set => Id = value; }
public string CountryCode { get; set; } = string.Empty;
public string UserName { get; set; } = string.Empty;
public int SleeveId { get; set; }
public int EmblemId { get; set; }
public int DegreeId { get; set; }
public int FieldId { get; set; }
public int IsOfficial { get; set; }
public int ClassId { get; set; }
public int CharaId { get; set; }
public int Rank { get; set; }
public int BattlePoint { get; set; }
public int IsMasterRank { get; set; }
public int MasterPoint { get; set; }
}