using System; using System.Collections.Generic; using Cute; using UnityEngine; namespace Wizard; public static class ColorCode { public const string MASTER_NAME = "color_code"; private const char INFO_DELIMITER = ':'; private static Dictionary _colorCodeDic = new Dictionary(); public static void BuildData() { string[] array = (Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath("color_code", ResourcesManager.AssetLoadPathType.MasterEtc, isfetch: true)) as TextAsset).text.Trim().Replace("\r", "").Split('\n'); for (int i = 0; i < array.Length; i++) { string[] array2 = array[i].Split(':'); if (Enum.TryParse(array2[0], out var result)) { ColorUtility.TryParseHtmlString(array2[1], out var color); _colorCodeDic[result] = color; } } } public static Color GetWithString(string id) { if (Enum.TryParse(id, out var result)) { return Get(result); } return Color.red; } public static Color Get(eColorCodeId id) { if (_colorCodeDic.TryGetValue(id, out var value)) { return value; } return Color.red; } }