using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
///
/// Authoritative upsert of battle-pass rewards from seeds/battle-pass-rewards.json.
/// For each (season_id, track, level) row in the seed: upsert. For rows in the DB that match
/// a seed-mentioned season but are NOT in the seed: DELETE (seed is authoritative per season).
/// Rewards for seasons not mentioned in the seed are left untouched.
///
public class BattlePassRewardImporter
{
public async Task ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList(Path.Combine(seedDir, "battle-pass-rewards.json"));
if (seed.Count == 0)
{
Console.WriteLine("[BattlePassRewardImporter] No seed rows; skipping.");
return 0;
}
var seededSeasonIds = seed.Select(s => s.SeasonId).Distinct().ToHashSet();
var dbRows = await context.BattlePassRewards
.Where(r => seededSeasonIds.Contains(r.SeasonId))
.ToListAsync();
var dbByKey = dbRows.ToDictionary(r => (r.SeasonId, r.Track, r.Level));
int created = 0, updated = 0;
var seenKeys = new HashSet<(int, BattlePassTrack, int)>();
foreach (var s in seed)
{
var track = ParseTrack(s.Track);
var key = (s.SeasonId, track, s.Level);
seenKeys.Add(key);
if (dbByKey.TryGetValue(key, out var ex))
{
ex.RewardType = (UserGoodsType)s.RewardType;
ex.RewardDetailId = s.RewardDetailId;
ex.RewardNumber = s.RewardNumber;
ex.IsAppealExclusion = s.IsAppealExclusion;
updated++;
}
else
{
context.BattlePassRewards.Add(new BattlePassRewardEntry
{
Id = MakeId(s.SeasonId, track, s.Level),
SeasonId = s.SeasonId, Track = track, Level = s.Level,
RewardType = (UserGoodsType)s.RewardType, RewardDetailId = s.RewardDetailId,
RewardNumber = s.RewardNumber, IsAppealExclusion = s.IsAppealExclusion,
});
created++;
}
}
// Authoritative deletion within seeded seasons.
int deleted = 0;
foreach (var row in dbRows)
{
if (!seenKeys.Contains((row.SeasonId, row.Track, row.Level)))
{
context.BattlePassRewards.Remove(row);
deleted++;
}
}
await context.SaveChangesAsync();
Console.WriteLine($"[BattlePassRewardImporter] +{created}/~{updated}/-{deleted}");
return created + updated;
}
private static BattlePassTrack ParseTrack(string s) => s.ToLowerInvariant() switch
{
"normal" => BattlePassTrack.Normal,
"premium" => BattlePassTrack.Premium,
_ => throw new InvalidOperationException($"unknown battle pass track: {s}"),
};
///
/// Derives a stable surrogate PK from the (SeasonId, Track, Level) natural key.
/// Encoding: season * 10_000 + track * 1_000 + level.
/// Safe for season < 10_000, track ∈ {0,1}, level < 1_000 — all realistic values.
///
private static long MakeId(int seasonId, BattlePassTrack track, int level) =>
(long)seasonId * 10_000L + (int)track * 1_000 + level;
}