using UnityEngine; public class UIGeometry { public BetterList verts = new BetterList(); public BetterList uvs = new BetterList(); public BetterList cols = new BetterList(); private BetterList mRtpVerts = new BetterList(); public bool hasVertices => verts.size > 0; public void Clear() { verts.Clear(); uvs.Clear(); cols.Clear(); mRtpVerts.Clear(); } }