using System.Net.Http.Json; using System.Text.Json; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Integration.Guild; /// /// Capture-replay tests against data_dumps/captures/traffic_prod_guild_create.ndjson. /// /// The capture bodies are AES-encrypted on the wire, so we can't replay them verbatim. /// Instead, we issue equivalent plain-JSON requests to the in-process test server and assert /// that the always-present, session-independent fields in our responses match the prod values /// extracted from the decrypted capture (the SVSimLoader plugin strips encryption before /// writing to the capture file, so the JSON bodies are readable). /// /// Assertions are limited to fields that are globally static (config-driven or shape-driven) /// and therefore independent of viewer_id, SID, server timestamp, or DB content. /// public class GuildCaptureReplayTests { private const string Vid = "0"; private const int Sid = 0; private const string Stk = ""; // Prod values extracted from traffic_prod_guild_create.ndjson lines 19 / 21 / 63 / 55. // These are the always-present fields the brief asks us to assert on. private static readonly string[] ProdUsableStampList = Enumerable.Range(100001, 20).Select(i => i.ToString()).ToArray(); // ───────────────────────────────────────────────────────────────────────── // /guild/info — non-joined viewer // ───────────────────────────────────────────────────────────────────────── /// /// Replay: first guild/info from the capture (pre-join, non-joined viewer). /// Prod response: guild_status="0", max_member_num="30", max_sub_leader_num="2", /// usable_stamp_list=["100001".."100020"]. /// [Test] public async Task GuildInfo_NonJoined_MatchesProdConfigFields() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync( steamId: 76_561_198_500_000_001UL, displayName: "CaptureReplay_InfoNoGuild"); using var client = factory.CreateAuthenticatedClient(viewerId); var resp = await client.PostAsync("/guild/info", JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk })); Assert.That(resp.IsSuccessStatusCode, Is.True, $"guild/info HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}"); var json = await resp.Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(json); var root = doc.RootElement; // guild_status="0" (not in a guild) Assert.That(root.GetProperty("guild_status").GetString(), Is.EqualTo("0"), "Prod guild_status for non-joined viewer must be '0'"); // max_member_num="30" Assert.That(root.GetProperty("max_member_num").GetString(), Is.EqualTo("30"), "Prod max_member_num must be '30'"); // max_sub_leader_num="2" Assert.That(root.GetProperty("max_sub_leader_num").GetString(), Is.EqualTo("2"), "Prod max_sub_leader_num must be '2'"); // usable_stamp_list = ["100001".."100020"] exactly var stampList = root.GetProperty("usable_stamp_list"); Assert.That(stampList.ValueKind, Is.EqualTo(JsonValueKind.Array), "usable_stamp_list must be an array"); var actual = stampList.EnumerateArray().Select(e => e.GetString()!).ToArray(); Assert.That(actual, Is.EqualTo(ProdUsableStampList), "usable_stamp_list must match prod exactly (100001..100020)"); } // ───────────────────────────────────────────────────────────────────────── // /guild/search_guild — empty DB // ───────────────────────────────────────────────────────────────────────── /// /// Replay: search_guild with empty filter against a fresh DB. /// Prod returns a list of guilds; our fresh-DB response returns an empty list. /// We assert on shape (list field is an array) rather than content, which will /// obviously differ between prod and a test DB with no guilds. /// [Test] public async Task GuildSearchGuild_EmptyDb_ReturnsListShape() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync( steamId: 76_561_198_500_000_002UL, displayName: "CaptureReplay_SearchEmpty"); using var client = factory.CreateAuthenticatedClient(viewerId); var resp = await client.PostAsync("/guild/search_guild", JsonContent.Create(new { guild_name = "", activity = 0, join_condition = 0, member_condition_range = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk, })); Assert.That(resp.IsSuccessStatusCode, Is.True, $"guild/search_guild HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}"); var json = await resp.Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(json); var root = doc.RootElement; // Shape: "list" must be an array (content will differ — fresh DB = empty) Assert.That(root.TryGetProperty("list", out var listEl), Is.True, "Response must have a 'list' field"); Assert.That(listEl.ValueKind, Is.EqualTo(JsonValueKind.Array), "'list' must be a JSON array"); // No result_code=2 error if (root.TryGetProperty("result_code", out var rc)) Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), "search_guild must not return error result_code"); } // ───────────────────────────────────────────────────────────────────────── // /guild/emblem_list // ───────────────────────────────────────────────────────────────────────── /// /// Replay: emblem_list for a viewer who already created a guild. /// Prod returns a non-empty list of emblem entries; our test viewer will get /// an empty list (no cosmetics in the minimal test DB). We assert on shape only: /// guild_emblem_list is an array; no error result_code. /// /// Note: this endpoint requires the viewer to be in a guild (leader). /// We create a guild first so the endpoint resolves correctly. /// [Test] public async Task GuildEmblemList_Leader_ReturnsEmblemListShape() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync( steamId: 76_561_198_500_000_003UL, displayName: "CaptureReplay_EmblemLeader"); using var client = factory.CreateAuthenticatedClient(viewerId); // Create a guild first (prod capture sequence: /guild/info → /create → /emblem_list) var createResp = await client.PostAsync("/guild/create", JsonContent.Create(new { guild_name = "CaptureReplayGuild", activity = 1, join_condition = 1, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk, })); Assert.That(createResp.IsSuccessStatusCode, Is.True, $"guild/create failed: {await createResp.Content.ReadAsStringAsync()}"); var resp = await client.PostAsync("/guild/emblem_list", JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk })); Assert.That(resp.IsSuccessStatusCode, Is.True, $"guild/emblem_list HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}"); var json = await resp.Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(json); var root = doc.RootElement; // Shape: guild_emblem_list is an array (prod has 85 entries; ours is empty in test DB) Assert.That(root.TryGetProperty("guild_emblem_list", out var listEl), Is.True, "Response must have 'guild_emblem_list' field"); Assert.That(listEl.ValueKind, Is.EqualTo(JsonValueKind.Array), "'guild_emblem_list' must be a JSON array"); // No error if (root.TryGetProperty("result_code", out var rc)) Assert.That(rc.GetInt32(), Is.Not.EqualTo(2), "emblem_list must not return error"); } // ───────────────────────────────────────────────────────────────────────── // /guild_chat/messages — member viewer (after guild creation) // ───────────────────────────────────────────────────────────────────────── /// /// Replay: guild_chat/messages after joining/creating a guild. /// Prod returns chat_message[], users[], maintenance_card_list[], wait_interval (int). /// Our test DB returns empty arrays and a numeric wait_interval from GuildConfig. /// /// Note: /guild_chat/messages requires the viewer to be a guild member. /// We create a guild first to satisfy that precondition. /// [Test] public async Task GuildChatMessages_Member_ReturnsProdShape() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync( steamId: 76_561_198_500_000_004UL, displayName: "CaptureReplay_ChatMember"); using var client = factory.CreateAuthenticatedClient(viewerId); // Create a guild (becomes leader/member) var createResp = await client.PostAsync("/guild/create", JsonContent.Create(new { guild_name = "ChatReplayGuild", activity = 1, join_condition = 1, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk, })); Assert.That(createResp.IsSuccessStatusCode, Is.True, $"guild/create failed: {await createResp.Content.ReadAsStringAsync()}"); // Poll messages — start_message_id=0 means "give me everything" var resp = await client.PostAsync("/guild_chat/messages", JsonContent.Create(new { start_message_id = 0, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk, })); Assert.That(resp.IsSuccessStatusCode, Is.True, $"guild_chat/messages HTTP {resp.StatusCode}: {await resp.Content.ReadAsStringAsync()}"); var json = await resp.Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(json); var root = doc.RootElement; // chat_message must be an array Assert.That(root.TryGetProperty("chat_message", out var chatArr), Is.True, "Response must have 'chat_message' field"); Assert.That(chatArr.ValueKind, Is.EqualTo(JsonValueKind.Array), "'chat_message' must be a JSON array"); // wait_interval must be a raw JSON number matching prod (prod sends 3, not "3"). Assert.That(root.TryGetProperty("wait_interval", out var waitEl), Is.True, "Response must have 'wait_interval' field"); Assert.That(waitEl.ValueKind, Is.EqualTo(JsonValueKind.Number), "'wait_interval' must be a raw JSON number (prod sends 3, not \"3\")"); Assert.That(waitEl.GetInt32(), Is.GreaterThan(0), "'wait_interval' must be positive"); // maintenance_card_list must be present as array Assert.That(root.TryGetProperty("maintenance_card_list", out var maintArr), Is.True, "Response must have 'maintenance_card_list' field"); Assert.That(maintArr.ValueKind, Is.EqualTo(JsonValueKind.Array), "'maintenance_card_list' must be a JSON array"); } // ───────────────────────────────────────────────────────────────────────── // /guild/info — after creating a guild (guild_status="2") // ───────────────────────────────────────────────────────────────────────── /// /// Replay: guild/info from the capture AFTER the viewer created their guild (line 53). /// Prod response has guild_status="2" (JOINING/LEADER) and a populated guild object. /// We verify the state transition from "0" (not in guild) to "2" (in guild) matches prod. /// [Test] public async Task GuildInfo_AfterCreate_GuildStatusIs2() { using var factory = new SVSimTestFactory(); long viewerId = await factory.SeedViewerAsync( steamId: 76_561_198_500_000_005UL, displayName: "CaptureReplay_InfoPostCreate"); using var client = factory.CreateAuthenticatedClient(viewerId); // Pre-condition: guild_status="0" var preinfoResp = await client.PostAsync("/guild/info", JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk })); var preinfoJson = await preinfoResp.Content.ReadAsStringAsync(); using var preDoc = JsonDocument.Parse(preinfoJson); Assert.That(preDoc.RootElement.GetProperty("guild_status").GetString(), Is.EqualTo("0"), "Pre-create guild_status must be '0'"); // Create guild var createResp = await client.PostAsync("/guild/create", JsonContent.Create(new { guild_name = "PostCreateGuild", activity = 1, join_condition = 1, viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk, })); Assert.That(createResp.IsSuccessStatusCode, Is.True, $"guild/create failed: {await createResp.Content.ReadAsStringAsync()}"); // Post-condition: guild_status="2" (matches prod line 53 response) var postinfoResp = await client.PostAsync("/guild/info", JsonContent.Create(new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk })); var postinfoJson = await postinfoResp.Content.ReadAsStringAsync(); using var postDoc = JsonDocument.Parse(postinfoJson); var postRoot = postDoc.RootElement; Assert.That(postRoot.GetProperty("guild_status").GetString(), Is.EqualTo("2"), "Post-create guild_status must be '2' (JOINING/in-guild) — matches prod line 53"); // Guild name must be present and populated Assert.That(postRoot.TryGetProperty("guild", out var guildEl), Is.True, "Post-create response must have a 'guild' object"); Assert.That(guildEl.ValueKind, Is.EqualTo(JsonValueKind.Object), "'guild' must be a JSON object"); } }