using System.Net; using System.Net.Http.Json; using System.Text.Json; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using SVSim.Database; using SVSim.Database.Enums; using SVSim.Database.Models; using SVSim.UnitTests.Infrastructure; namespace SVSim.UnitTests.Controllers; /// /// Per-match battle URL coverage — verifies the dual colosseum_battle/* + /// colosseum_rank_battle/* dispatch matches run.IsRankMatching, that /// battle/finish bumps the per-round counters, and that the 3008 promotion /// trigger flips the run's rank flag. /// public class ArenaColosseumBattleControllerTests { private static readonly object Envelope = new { viewer_id = "0", steam_id = 0, steam_session_ticket = "" }; private static async Task SeedRunAsync(SVSimTestFactory factory, long viewerId, bool isRankMatching = false) { using var scope = factory.Services.CreateScope(); var db = scope.ServiceProvider.GetRequiredService(); db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun { ViewerId = viewerId, EntryId = 1001, SeasonId = 42, RoundId = 1, DeckFormat = Format.Rotation, MaxBattleCountThisRound = 5, BreakthroughNumberThisRound = 4, IsRankMatching = isRankMatching, RegisteredDeckNoListJson = "[3]", }); await db.SaveChangesAsync(); } [Test] public async Task DoMatching_pre_rank_rejects_when_run_is_rank_matching() { using var factory = new SVSimTestFactory(); var vid = await factory.SeedViewerAsync(); await SeedRunAsync(factory, vid, isRankMatching: true); await factory.SeedDeckAsync(vid, Format.Rotation, number: 3); using var client = factory.CreateAuthenticatedClient(vid); var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope)); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest)); var body = await resp.Content.ReadAsStringAsync(); StringAssert.Contains("colosseum_url_phase_mismatch", body); } [Test] public async Task DoMatching_post_rank_rejects_when_run_is_pre_rank() { using var factory = new SVSimTestFactory(); var vid = await factory.SeedViewerAsync(); await SeedRunAsync(factory, vid, isRankMatching: false); await factory.SeedDeckAsync(vid, Format.Rotation, number: 3); using var client = factory.CreateAuthenticatedClient(vid); var resp = await client.PostAsync("/colosseum_rank_battle/do_matching", JsonContent.Create(Envelope)); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest)); var body = await resp.Content.ReadAsStringAsync(); StringAssert.Contains("colosseum_url_phase_mismatch", body); } [Test] public async Task DoMatching_returns_3001_when_no_deck_registered() { using var factory = new SVSimTestFactory(); var vid = await factory.SeedViewerAsync(); using (var scope = factory.Services.CreateScope()) { var db = scope.ServiceProvider.GetRequiredService(); db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun { ViewerId = vid, EntryId = 1001, SeasonId = 42, RoundId = 1, DeckFormat = Format.Rotation, RegisteredDeckNoListJson = "[]", }); await db.SaveChangesAsync(); } using var client = factory.CreateAuthenticatedClient(vid); var resp = await client.PostAsync("/colosseum_battle/do_matching", JsonContent.Create(Envelope)); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK)); var body = await resp.Content.ReadAsStringAsync(); using var doc = JsonDocument.Parse(body); Assert.That(doc.RootElement.GetProperty("matching_state").GetInt32(), Is.EqualTo(3001)); } [Test] public async Task BattleFinish_win_advances_counters_and_appends_result_list() { using var factory = new SVSimTestFactory(); var vid = await factory.SeedViewerAsync(); await SeedRunAsync(factory, vid); using var client = factory.CreateAuthenticatedClient(vid); var req = new { battle_result = 1, is_retire = 0, class_id = 1, total_turn = 5, evolve_count = 1, enemy_evolve_count = 0, recovery_data = "", viewer_id = "0", steam_id = 0, steam_session_ticket = "", }; var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req)); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK)); // XP wire assertions using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync()); // XpPerWin=200; classexp.csv L1=50, L2=150 → 200 XP crosses both: L3, Exp=0. Assert.That(doc.RootElement.GetProperty("get_class_experience").GetInt32(), Is.EqualTo(200)); Assert.That(doc.RootElement.GetProperty("class_experience").GetInt32(), Is.EqualTo(0)); Assert.That(doc.RootElement.GetProperty("class_level").GetInt32(), Is.EqualTo(3)); using var scope = factory.Services.CreateScope(); var db = scope.ServiceProvider.GetRequiredService(); var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid); Assert.That(run.WinCount, Is.EqualTo(1)); Assert.That(run.LossCount, Is.EqualTo(0)); Assert.That(run.BattleCountThisRound, Is.EqualTo(1)); Assert.That(run.ResultListJson, Is.EqualTo("[1]")); // Persisted class XP on viewer var v = await db.Viewers.Include(x => x.Classes).ThenInclude(c => c.Class) .FirstAsync(x => x.Id == vid); var cls1 = v.Classes.Single(c => c.Class.Id == 1); Assert.That(cls1.Level, Is.EqualTo(3)); Assert.That(cls1.Exp, Is.EqualTo(0)); } [Test] public async Task BattleFinish_retire_does_not_advance_counters() { using var factory = new SVSimTestFactory(); var vid = await factory.SeedViewerAsync(); await SeedRunAsync(factory, vid); using var client = factory.CreateAuthenticatedClient(vid); var req = new { battle_result = 2, is_retire = 1, class_id = 1, total_turn = 3, evolve_count = 0, enemy_evolve_count = 0, recovery_data = "", viewer_id = "0", steam_id = 0, steam_session_ticket = "", }; var resp = await client.PostAsync("/colosseum_battle/finish", JsonContent.Create(req)); Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK)); using var scope = factory.Services.CreateScope(); var db = scope.ServiceProvider.GetRequiredService(); var run = await db.ViewerArenaColosseumRuns.FirstAsync(r => r.ViewerId == vid); Assert.That(run.WinCount, Is.EqualTo(0)); Assert.That(run.LossCount, Is.EqualTo(0)); Assert.That(run.BattleCountThisRound, Is.EqualTo(0), "is_retire=1 must not bump the per-round battle counter"); } }