using SVSim.Database.Services;
namespace SVSim.EmulatedEntrypoint.Services;
///
/// Result of . Future point-source endpoints
/// (mission/retire, battle finish handlers) translate this into the embedded
/// battle_pass_gauge_info block on their response.
///
public sealed record BattlePassPointGrant(
int BeforePoint,
int BeforeLevel,
int AfterPoint,
int AfterLevel,
int PointAdd,
BattlePassPointSource Source,
IReadOnlyList NewlyClaimed);