using SVSim.Database.Services; namespace SVSim.EmulatedEntrypoint.Services; /// /// Result of . Future point-source endpoints /// (mission/retire, battle finish handlers) translate this into the embedded /// battle_pass_gauge_info block on their response. /// public sealed record BattlePassPointGrant( int BeforePoint, int BeforeLevel, int AfterPoint, int AfterLevel, int PointAdd, BattlePassPointSource Source, IReadOnlyList NewlyClaimed);