using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
[MessagePackObject]
public class PracticeOpponent
{
/// Practice slot id (unique per entry; AI opponent identifier).
[JsonPropertyName("practice_id")]
[Key("practice_id")] public int PracticeId { get; set; }
///
/// Text-table id resolved client-side via Data.Master.GetPracticeText(text_id).
/// Stringified int 窶・client calls .ToString() before lookup. Sent as string to be safe.
///
[JsonPropertyName("text_id")]
[Key("text_id")] public string TextId { get; set; } = string.Empty;
/// Class (leader) id the AI plays.
[JsonPropertyName("class_id")]
[Key("class_id")] public int ClassId { get; set; }
/// Portrait / character id (which leader art the AI uses).
[JsonPropertyName("chara_id")]
[Key("chara_id")] public int CharaId { get; set; }
/// Title-degree id shown next to the AI's name.
[JsonPropertyName("degree_id")]
[Key("degree_id")] public int DegreeId { get; set; }
/// AI deck-strength tier (drives which preset deck the AI uses).
[JsonPropertyName("ai_deck_level")]
[Key("ai_deck_level")] public int AiDeckLevel { get; set; }
/// AI decision-making tier.
[JsonPropertyName("ai_logic_level")]
[Key("ai_logic_level")] public int AiLogicLevel { get; set; }
/// Starting HP for the AI side (often 20).
[JsonPropertyName("ai_max_life")]
[Key("ai_max_life")] public int AiMaxLife { get; set; } = 20;
/// 3D battle-field asset id (string on the wire; client int.TryParse's it).
[JsonPropertyName("battle3dfield_id")]
[Key("battle3dfield_id")] public string Battle3dFieldId { get; set; } = "1";
/// true => entry disabled, client prepends maintenance suffix. Must always be emitted: client reads with `data["is_maintenance"] != null` but LitJson throws KeyNotFoundException on a missing key.
[JsonPropertyName("is_maintenance")]
[Key("is_maintenance")] public bool IsMaintenance { get; set; }
/// true => entry is a special "campaign" practice (event-tied).
[JsonPropertyName("is_campaign_practice")]
[Key("is_campaign_practice")] public bool IsCampaignPractice { get; set; }
}