using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card; /// /// /card/destruct response data. reward_list entries are POST-STATE TOTALS (the client's /// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment) — one /// RewardType=1 RedEther entry plus one RewardType=5 Card entry per destructed cardId. /// [MessagePackObject] public class CardDestructResponse { [JsonPropertyName("reward_list")] [JsonIgnore(Condition = JsonIgnoreCondition.Never)] [Key("reward_list")] public List RewardList { get; set; } = new(); }