using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Card;
///
/// /card/destruct response data. reward_list entries are POST-STATE TOTALS (the client's
/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData does direct assignment) — one
/// RewardType=1 RedEther entry plus one RewardType=5 Card entry per destructed cardId.
///
[MessagePackObject]
public class CardDestructResponse
{
[JsonPropertyName("reward_list")]
[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
[Key("reward_list")]
public List RewardList { get; set; } = new();
}