using System.Text.Json.Serialization; using MessagePack; using SVSim.EmulatedEntrypoint.Models.Dtos.Requests; namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle; /// /// Standard DoMatchingParam shape for rank battle (rotation/unlimited). Inherits viewer_id / /// steam_id / steam_session_ticket from so the auth fields survive /// the translation-middleware msgpack → DTO → JSON round-trip (otherwise the /// SteamSessionAuthenticationHandler sees a body without auth fields and 401s). /// [MessagePackObject] public sealed class DoMatchingRequestDto : BaseRequest { [JsonPropertyName("deck_no")] [Key("deck_no")] public int DeckNo { get; set; } [JsonPropertyName("need_init")] [Key("need_init")] public int NeedInit { get; set; } [JsonPropertyName("card_master_hash")] [Key("card_master_hash")] public string? CardMasterHash { get; set; } [JsonPropertyName("log")] [Key("log")] public int Log { get; set; } [JsonPropertyName("use_stage_select")] [Key("use_stage_select")] public int UseStageSelect { get; set; } [JsonPropertyName("excluded_field_id_list")] [Key("excluded_field_id_list")] public List ExcludedFieldIdList { get; set; } = new(); [JsonPropertyName("is_default_skin")] [Key("is_default_skin")] public int IsDefaultSkin { get; set; } }