using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// Request for POST /guild_chat/replay_detail. Fetches full replay payload for a shared replay.
[MessagePackObject]
public class GuildChatReplayDetailRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// Message id of the REPLAY chat message.
[JsonPropertyName("message_id"), Key("message_id")]
public long MessageId { get; set; }
}