using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat; /// Request for POST /guild_chat/replay_detail. Fetches full replay payload for a shared replay. [MessagePackObject] public class GuildChatReplayDetailRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// Message id of the REPLAY chat message. [JsonPropertyName("message_id"), Key("message_id")] public long MessageId { get; set; } }