using MessagePack; using System.Text.Json; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat; /// /// Response for POST /guild_chat/post. /// achieved_info and reward_list are optional; only present when posting triggered a mission completion. /// TODO(task-16): populate achieved_info + reward_list shapes when chat missions are implemented. /// [MessagePackObject] public class GuildChatPostResponse { /// Optional. Present when posting triggered a mission completion. [JsonPropertyName("achieved_info"), Key("achieved_info")] public JsonElement? AchievedInfo { get; set; } /// Optional. Goods deltas from any rewards in achieved_info. [JsonPropertyName("reward_list"), Key("reward_list")] public JsonElement? RewardList { get; set; } }