using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat; /// Request for POST /guild_chat/messages. Polling endpoint for guild chat. [MessagePackObject] public class GuildChatMessagesRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// Anchor message id. 0 = latest log head. [JsonPropertyName("start_message_id"), Key("start_message_id")] public long StartMessageId { get; set; } /// Chat.eRequestDirection: 1=OLD 2=NEW 3=BOTH. [JsonPropertyName("direction"), Key("direction")] public int Direction { get; set; } /// Client's current polling interval in seconds. [JsonPropertyName("wait_interval"), Key("wait_interval")] public int WaitInterval { get; set; } }