using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// Request for POST /guild_chat/add_replay. Shares a battle replay to guild chat.
[MessagePackObject]
public class GuildChatAddReplayRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// Battle id of the replay being shared. long per spec.
[JsonPropertyName("battle_id"), Key("battle_id")]
public long BattleId { get; set; }
}