using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat; /// Request for POST /guild_chat/add_replay. Shares a battle replay to guild chat. [MessagePackObject] public class GuildChatAddReplayRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// Battle id of the replay being shared. long per spec. [JsonPropertyName("battle_id"), Key("battle_id")] public long BattleId { get; set; } }