using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
///
/// Response for POST /guild/update.
/// GuildUpdateTask.Parse() reads data["guild"] directly as GuildDetailInfo — flat, no "detail" wrapper.
///
[MessagePackObject]
public class GuildUpdateResponse
{
[JsonPropertyName("guild"), Key("guild")]
public GuildDetailDto Guild { get; set; } = new();
}
///
/// Response for POST /guild/update_emblem.
/// GuildEmblemUpdateTask.Parse() reads data["guild"]["detail"] — requires the nested wrapper.
///
[MessagePackObject]
public class GuildUpdateEmblemResponse
{
[JsonPropertyName("guild"), Key("guild")]
public GuildDetailSubTree Guild { get; set; } = new();
}
[MessagePackObject]
public class GuildDetailSubTree
{
[JsonPropertyName("detail"), Key("detail")]
public GuildDetailDto Detail { get; set; } = new();
}