using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// Request for POST /guild/update. Leader-only. [MessagePackObject] public class GuildUpdateRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; [JsonPropertyName("guild_name"), Key("guild_name")] public string GuildName { get; set; } = ""; /// ActivityType enum (1..16). [JsonPropertyName("activity"), Key("activity")] public int Activity { get; set; } /// JoinConditionType enum (1..3). [JsonPropertyName("join_condition"), Key("join_condition")] public int JoinCondition { get; set; } }