using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// Request for POST /guild/search_guild. [MessagePackObject] public class GuildSearchGuildRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// Name query. Empty string = match-all. [JsonPropertyName("guild_name"), Key("guild_name")] public string GuildName { get; set; } = ""; /// ActivityType filter (1..16). 0 = any. [JsonPropertyName("activity"), Key("activity")] public int Activity { get; set; } /// JoinConditionType filter (1..3). 0 = any. [JsonPropertyName("join_condition"), Key("join_condition")] public int JoinCondition { get; set; } /// Member-count bucket filter. 0 = any, 1 = small, 2 = medium, 3 = large. [JsonPropertyName("member_condition_range"), Key("member_condition_range")] public int MemberConditionRange { get; set; } }