using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
/// Request for POST /guild/reject_invite. User declines an incoming invite.
[MessagePackObject]
public class GuildRejectInviteRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// Invite id from /guild/invited_guild_list.
[JsonPropertyName("invite_id"), Key("invite_id")]
public long InviteId { get; set; }
}