using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// Request for POST /guild/reject_invite. User declines an incoming invite. [MessagePackObject] public class GuildRejectInviteRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// Invite id from /guild/invited_guild_list. [JsonPropertyName("invite_id"), Key("invite_id")] public long InviteId { get; set; } }