using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// /// Request for POST /guild/join_request_accept. /// GuildJoinRequestActionParam shape — single field request_viewer_id. /// [MessagePackObject] public class GuildJoinRequestAcceptRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// ViewerId of the user whose join request is being accepted. [JsonPropertyName("request_viewer_id"), Key("request_viewer_id")] public long RequestViewerId { get; set; } }