using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
///
/// One entry in the /guild/friend_list response.
/// GuildFriendListTask.Parse() iterates base.ResponseData["data"][i] directly — data is a
/// bare JSON array, not a wrapper object. This DTO is the element type of that array.
///
[MessagePackObject]
public class GuildInviteCandidateDto
{
[JsonPropertyName("viewer_id"), Key("viewer_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedLongConverter))]
public long ViewerId { get; set; }
[JsonPropertyName("name"), Key("name")]
public string Name { get; set; } = "";
[JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedLongConverter))]
public long EmblemId { get; set; }
[JsonPropertyName("country_code"), Key("country_code")]
public string CountryCode { get; set; } = "";
[JsonPropertyName("rank"), Key("rank"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedIntConverter))]
public int Rank { get; set; }
[JsonPropertyName("degree_id"), Key("degree_id"), JsonConverter(typeof(SVSim.EmulatedEntrypoint.Models.Dtos.Common.StringifiedIntConverter))]
public int DegreeId { get; set; }
[JsonPropertyName("is_friend"), Key("is_friend")]
public int? IsFriend { get; set; }
[JsonPropertyName("is_friend_apply"), Key("is_friend_apply")]
public int? IsFriendApply { get; set; }
/// true => friend is already in a guild and can't be invited.
[JsonPropertyName("is_join_guild"), Key("is_join_guild")]
public bool IsJoinGuild { get; set; }
}