using MessagePack; using System.Text.Json.Serialization; namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild; /// Request for POST /guild/change_role. Change a member's role (promote/demote/transfer leadership). [MessagePackObject] public class GuildChangeRoleRequest { [JsonPropertyName("viewer_id"), Key("viewer_id")] public string ViewerId { get; set; } = ""; [JsonPropertyName("steam_id"), Key("steam_id")] public ulong SteamId { get; set; } [JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")] public string SteamSessionTicket { get; set; } = ""; /// ViewerId of the member whose role is changing. [JsonPropertyName("target_viewer_id"), Key("target_viewer_id")] public long TargetViewerId { get; set; } /// New role: 0 = REGULAR, 1 = LEADER, 2 = SUB_LEADER. [JsonPropertyName("role_id"), Key("role_id")] public int RoleId { get; set; } }